Hi guys, I`m starting a guild with some friends (we are planing on doing 10 man normal, then heroic content) and I' m currently working on the loot system we are going to use, and I wanted to run it by you and get some feedback on what possible issues it might have, most of us have little to no experience on raiding so any feedback its appreciated.
We decided to go for a Suicide Kings type of system with a few added rules:
1.- Since the changes on Itemization for WoD we are planing on using 2 list, initial position in both assorted by random roll to start. One for every Armor drop (helm, shoulders, chest, wrist, hands, waist, legs, feet and most likely tier set tokens) and one list for non-armor drops (Neck, Back, Rings, Trinkets, and Weapons) some of the reason is to keep players motivated with a chance to a spec specific drop even after wining an armor type drop, and to make easier sorting out which items are competed by on a class spec basis (since for example trinkets wont change stats, ranged dps, melee dps and a healer trinket are more easily differentiated) Having these too tables sounds good in principles but I have the feeling I might be missing something and this might result in a unnecessary complication please let me know what you think of this.
2.- If it is an upgrade, you have to take the item. This rule is added in an effort do distribute loot most fairly, to avoid someone passing on upgrades to hold his position for a possible later boss drop. It seemed simple starting out but again, since the changes to itemization I foresee troubles, how do you determine if the same item is better when one has multistrike and the other has crit, but the person decide to stack haste? sigh again it will be a small guild and at least half of us are friends so I might be just over thinking it but still, any feedback/suggestions on possible problems or solution to this stuff is greatly appreciated.
3.- If an item is passed by everyone (and not being an upgrade for anyone) a loot council will decide what to do with it, being formed by the GM, Raid leader and a random raid member. I was thinking on simplifying this by a set of rules, if the item is BoP and nobody wants it it will be D/E and the items go to the bank for future guild member enchants or sold on the AH and the money goes to the Guild Bank, if its BoE it will be put on the AH and sold for gold to the bank.
4.- Since we will be a small 10 man raiding guild, we are expecting on having some pugs now and again, to solve this we thought on talking to the pugs before hand and having them on the bottom of the list, gaining loot when is not an upgrade for the core team, also doing something similar for trials looking to enter the core team, having a trial period (2 weeks maybe?) were they remain in the bottom of the list. But having no experience raiding I`m not sure if this would be too much to ask or be considered insane/rude.
Any input and feedback you can give me will be appreciated, thanks in advance.