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  1. #21
    You wanna bring more realism into game? Ok, I don't mind if strength gives extra HP as long as wearing plate reduces your movent speed, decreases chance to dodge/parry, slows your attack speed, etc., etc. etc.
    Why you think the Net was born? Porn! Porn! Porn!

  2. #22
    How about not simplifying/changing the stat system even more?
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  3. #23
    Stats are a complete joke in this game, seeing (as of WoD) there's so little interaction, and you never had any control over your base ones to begin with.

    Look for them to simply go away completely in the name of 'streamlining' rather than ever becoming something that requires thought or decision.

  4. #24
    If any tank should have more hp it's druids not warriors.

  5. #25
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    Quote Originally Posted by Saberstrike View Post
    I feel like something has to be done to return us to the RPG equilibrium of 'warrior has most health'; I don't much care for reasons of balance,
    What? You speak of equilibrium and then you state that you don't care with balance?

    Equilibrium == Balance

    They are the same thing.

    Quote Originally Posted by Saberstrike View Post
    but if you wish to nitpick we could bring up the fact warrior has little to nothing in ways of direct healing and yet has to constantly stand near things that really want to kill it.
    Here i have to agree, like in classic, warrior should have more damage mitigation.

    But, if Blizzard is to give more mitigation to Warriors, then we would have a useless Paladin, just like in Classic. The original goal was to provide that extra mitigation for Warriors with defensive stance, the result was that Paladin tanks became useless.

    Quote Originally Posted by Saberstrike View Post
    So my proposal is simple: what if strength gave half the hp value of stamina?
    Then what would be the point of stamina?

    Quote Originally Posted by Saberstrike View Post
    With that I also had a few thoughts on how WoW went about handling it's stats from vanilla to WoD. I do like the removal of hit and expertise as they were largely little but taxing those who can't get it (which, with wow's way about content, is nobody). However, I really think they should review some of the stats and make things a little simpler.
    Even more simple? C'mon where is the fun then?

    Quote Originally Posted by Saberstrike View Post
    Strength will increase melee damage, health, melee/ranged critical strike damage and armor.

    Agility will increase melee damage, ranged damage, melee / ranged crit strike chance.

    Intellect will increase spell damage, spell crit chance and reduce resource cost of abilities by a tiny amount.

    Spirit will increase healing, increase resource regeneration, reduce cooldown on abilities and increase chance of procs (including trinkets / weapons) by a tiny amount.
    Dude, if you give all the cool stuf JUST to the plate users then where is the equilibrium you spoke above?

    For me this seams just another egocentric thread...

    There are 10 other classes in the game that are demanding for the equilibrium you spoke about.

  6. #26
    Quote Originally Posted by Blithe View Post
    It makes sense in Warcraft 3 as there were only three statistics and because they each had a unique purpose as there was no "Stamina", but it doesn't make sense at all for World of Warcraft. If anything you should be suggesting that Plate, Mail, Leather and Cloth keep their original damage reduction disparities, instead of a notion towards increasing the health of strength-only classes.

    Besides, you know you'd have to be reduced in damage and/or mobility to compensate for balance purposes, right?
    You're right. And yes, I agree - warriors shouldn't be bouncing around the battlefield like pingpong balls. It honestly feels really, really flimsy right now as opposed to finally getting to the target and stomping it into the ground.

    But, if Blizzard is to give more mitigation to Warriors, then we would have a useless Paladin, just like in Classic. The original goal was to provide that extra mitigation for Warriors with defensive stance, the result was that Paladin tanks became useless.
    I've spoken out on the subject before and I still feel like it's not the class design that's at fault here. In PvP paladins were always beyond useful with the amount of utility and defensive / healing presence they had in the field; The problem is game's focus on raid pve content where true hybrids have no place.

    Dude, if you give all the cool stuf JUST to the plate users then where is the equilibrium you spoke above?

    For me this seams just another egocentric thread...

    There are 10 other classes in the game that are demanding for the equilibrium you spoke about.
    The stat system isn't just for plate users though! With my revamped stat system players will have an actual choice with what they want to wear. Do they want more rage or energy? more procs? more raw damage?

    -all- gear with my new system will have a combination of 2-4 stats, each of which is useful to everybody. It will be simpler in one way, more complex in others.
    Last edited by Saberstrike; 2014-09-23 at 03:13 PM.

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