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  1. #1
    Fluffy Kitten Colmadero's Avatar
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    What TITAN actually was.

    http://kotaku.com/heres-what-blizzar...ium=Socialflow

    Interesting read.

    For the Kotaku nemesis:

    For close to a decade, details about the multiplayer game that Blizzard called Project Titan have remained secret and elusive. Today we'd like to change that.

    In the wake of yesterday's news that Blizzard has officially cancelled Titan, we can share a bit about what the project was meant to be: a massive multiplayer PC game in which players could both maintain non-combat professions and shoot their way through death-matches on a sci-fi version of Earth.

    Blizzard declined to offer any details about the game when I reached out yesterday, but over the past 24 hours, I've talked to half a dozen people who saw or played the ambitious project, all of whom spoke anonymously because they were not authorized to talk publicly about what they knew. They've helped paint a broad picture of what was planned for Titan in the years before the game was drastically overhauled in 2013.

    It's worth noting: game development is a fluid process, and from what I've heard about Titan, the developers were constantly changing and shifting plans over the months and years they worked on the game. Everything that follows is an amalgamation of information from ex-Blizzard employees, speaking to me individually, who tested, saw, or helped develop Titan between 2007 and 2012.

    So what was Titan? For starters, according to three people I spoke with, it would have taken place on a near-future version of Earth, in a science-fiction depiction of the world where mankind has successfully fought off an alien invasion. Players would join one of three factions waging a cold war over control of the planet, and zones planned for the game ranged from the west coast of the United States to Europe, South America, and Australia, according to a source. Blizzard's plan was to make the game world huge, and to keep adding areas with expansions in the years after launch.

    The main concept was this: you, the player, would maintain a mundane job—butchering, engineering, entrepreneurship—during the day, while waging clandestine warfare against opposing factions at night (or between work hours).

    One potential scenario, described to me by a person who saw the game, might have gone something like this: You're working for a corporation, helping run a shop, when you're called for a mission by your faction, so you run into an elevator, switch outfits superhero-style, and go off to fight enemies with a group of friends or allies. Or you can just ignore the combat and keep doing your job, which could mean anything from tinkering with vehicles as a mechanic to running your own business as an entrepreneur.

    Players would be able to select from classes with names like Reaper, Jumper, Titan, Ranger, and Juggernaut, each of which had its own special combat abilities and items, according to a source. Jumpers, for example, would be agile scouts with a teleport ability and the ability to quickly leap in and out of combat. Titans were tanks, while Rangers were snipers with cloaking and other abilities (think Nova from StarCraft II and the ill-fated StarCraft Ghost).

    All of the people who described the game to me made a lot of Team Fortress comparisons both in terms of aesthetics and gameplay. Three people who saw the game have compared the aesthetics to Team Fortress 2, with one source describing it as a cross between StarCraft II's in-game cinematics and Pixar's The Incredibles. Your perspective would switch between first- and third-person based on whether you were heading into combat or hanging out in a city, according to two sources—not unlike Bungie's Destiny.

    Sources described the game as an MMO split in two parts: the "real world" and the "shadow world." (Similar in some ways to 2012's The Secret World.) In the real world, you'd craft, socialize, and work; in the shadow world, you'd shoot down enemies and fight through death-match missions with traditional shooter objectives like capture the flag. Blizzard's goal was to make both courses fun, interesting, and viable, so players could pick for themselves which way they wanted to go through the game.

    Multiplayer games have had non-combat professions and tasks before, but from the sounds of it, Blizzard's take was more ambitious and interesting than anything we've seen in the past. Not only would players have been able to run their own businesses and shops, according to one source, they could maintain relationships with non-player customers and retail staff, even starting families thanks to a complicated AI system that Blizzard hoped to implement. (One source told me that Blizzard had hired a number of former Maxis staff who worked on The Sims in order to help put all this together.)

    The goal, according to one person who worked on the game, was to construct cities that felt like living worlds, full of businesses, shops, and NPCs with schedules and behaviors based on what was happening at any given time. One ambitious planned system would have NPCs recognize players based on their previous interactions—for example, a shopkeeper might have interacted with you differently if you were a frequent customer.

    Again, this was all part of Blizzard's plan for the game. We may never know how much they accomplished, or what was changed and overhauled over the decade Titan was in development, especially in 2013, when the team was cut down and direction shifted entirely on the game once code-named Titan.

    In an interview Polygon published yesterday, Blizzard boss Mike Morhaime said the game was cancelled because it just wasn't good enough. "We didn't find the fun," he said. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."

    But it's still fun to dream about what could have been. One source described an early internal presentation of Titan that showed a professional cook saying he has to go, superhero-style, putting a dish in the oven, going out on a mission, and coming back to find that dish perfectly cooked and ready to serve.

    If you're thinking this all sounds way too cool to be buried forever, here's a bit of good news: One person connected to Blizzard told me that "a good handful" of the Titan team is actually still intact, despite yesterday's news that the game has been cancelled.

    "They changed the code-name after that reboot," said that person. "So the project that was 'Titan' did die last year."

    So maybe Blizzard's still got a small team plugging away at Titan's world and concepts in hopes of bringing something fun—and substantially smaller—out of the wreckage. But it doesn't seem like we'll ever see the Team Fortress 2-meets-Destiny-meets-The Sims-meets-World of Warcraft chimera that Blizzard was working on for so many years. Like Starcraft Ghost and Warcraft Adventures before it, the project once called Titan is no more.
    Last edited by Colmadero; 2014-09-24 at 06:43 PM.

  2. #2
    I would of played the shit out of that
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  3. #3
    Fluffy Kitten Colmadero's Avatar
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    The concept sounds awe-inspiring.
    It would've been actually amazing

  4. #4
    I would read it, but screw Kotaku.

  5. #5
    Stood in the Fire Sathnick's Avatar
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    Quote Originally Posted by Vasciras View Post
    I would read it, but screw Kotaku.
    My thoughts exactly...

  6. #6
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    Awww but it's so much more fun to read the other thread where people are convinced that Destiny is Titan.

  7. #7
    Fluffy Kitten Colmadero's Avatar
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    Quote Originally Posted by RoKPaNda View Post
    Awww but it's so much more fun to read the other thread where people are convinced that Destiny is Titan.
    I can see it happening:

    LOLZ stoopid blizz copying destiny lul noobs
    destiny 5ever

  8. #8
    thanks for posting it yourself. Not touching Shittaku. I don't even trust them on this anyway. Blizzard refused to make any comments but anonymous people came forward to talk about it? mhm.

  9. #9
    Dreadlord MetroStratics's Avatar
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    Ya I have a feeling Destiny derailed this idea.
    Obviously there are differences, but once they saw how more prepared Bungie was they just scrapped it.
    Jay Wilson is a leech though, I hope he dies with this project.
    I've never heard that guy's name in high regard. Maybe he can go join LoL like Mr. Street.
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  10. #10
    Fluffy Kitten Remilia's Avatar
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    Planetside 2 meets Sims?

  11. #11
    Quote Originally Posted by Colmadero View Post
    The concept sounds awe-inspiring.
    It would've been actually amazing
    Play "The Secret World" and find out that it's not all that cool.
    Atoms are liars, they make up everything!

  12. #12
    Fluffy Kitten Colmadero's Avatar
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    Quote Originally Posted by Kryos View Post
    Play "The Secret World" and find out that it's not all that cool.
    Fair enough. I am a Blizzard fanboy at heart and would've tried it.

    Edit: DAT 500 POST COUNT DOE

  13. #13
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    Yeah Blizzard has made no comments whatsoever but some random anonymous source comes forward with in-depth knowledge of the game from more anonymous sources - and it's some sort of weird Sims-Incredibles-Team Fortress 2-DC Universe-Destiny-Secret World mashup?

    And it's not just convenient that games with all these individual aspects as main selling points happened to come out during this time?

    I think not. Fuck Kotaku and fuck this story.

    PS: If this is actually what Titan was it's no wonder they scrapped it - it sounds like shit, much like what most of the games featuring these specific parts turned out to be
    Originally Posted by Blizzard Entertainment
    Because fuck you, that's why.

  14. #14
    This sounds terribly boring.

    The "real world" would be some kind of facebook with all its farming games that would represent "jobs". While the shadow ding would be a sci fi shooter. All of that in incredibles comic design.

    If its true I can totally understand why they cancelled that.

  15. #15
    Immortal SirRobin's Avatar
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    Reads to me like Destiny is the MiniMO and Titan would have been the MaxiMO.
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  16. #16
    It sounds like mostly they were trying to be too much to too many people. They wanted everybody to play it regardless of what kind of game they were looking for instead of focusing in on a concept and doing it well, and that lack of solid direction is probably what ultimately sunk them.

  17. #17
    Player-run shops may sound interesting and fun, but in practice it is just a hindrance compared with a much superior auction system.

  18. #18
    Imagine reading Kotaku.

  19. #19
    I had heard rumours about titan and always thought it had something to do with titans in wow lore. I thought it was gonna be something called path of titans you choose one titan and follow its instructions to go forward get some awesome benefits and such. Shame it isnt something like that.

  20. #20
    Hmm, proffesions are something turn me off in games. I don't like them one bit. Don't know if I would like this game tbh. But if the world was open like in WoW that would have been amazing to see.

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