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  1. #41
    Quote Originally Posted by Tolkien View Post
    AR/SB up, 5 seconds away from trinket proc, and 0% insight? I've underestimated its damage if that is still ideal. I stand corrected.
    Think about it like this, each rup/evis is 10sec off killing spree's cooldown. With hwf AoC its effective cooldown is about 35 seconds. That means EVERY time you perform a damaging finisher while spree is off cooldown, it's approximately 1/3 of a killing spree usage thrown away. At 1.7 usages per minute, you'll use it ~5 times per fight. That means if you delay even 1 finisher every time that 5 times goes down to 4 or even 3 uses.

  2. #42
    Deleted
    Quote Originally Posted by shadowboy View Post
    Think about it like this, each rup/evis is 10sec off killing spree's cooldown. With hwf AoC its effective cooldown is about 35 seconds. That means EVERY time you perform a damaging finisher while spree is off cooldown, it's approximately 1/3 of a killing spree usage thrown away. At 1.7 usages per minute, you'll use it ~5 times per fight. That means if you delay even 1 finisher every time that 5 times goes down to 4 or even 3 uses.
    Yeah, but isnt using KS during AR/SB effectively reducing AR/SB uptime too?

  3. #43
    Quote Originally Posted by Tolkien View Post
    Yeah, but isnt using KS during AR/SB effectively reducing AR/SB uptime too?
    Yes, but keep in mind, spree increases the damage of sblades by 50% for that 3 seconds. It's not really what the uptime is, it's the damage contribution of that cooldown, and +50% sblades damage for 3 seconds (at 20% attack speed from ar) compensates for the loss of energy.

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