1. #1

    [6.0] Protection Warrior Spreadsheet

    Going to keep the spreadsheet on tankspot:

    http://www.tankspot.com/showthread.p...or-Spreadsheet
    Last edited by booi; 2014-11-14 at 05:42 PM.

  2. #2
    v6.01.023
    • 2014-09-26 changed t17 4 piece to increase block value by 5% (down from 30) (build 18935)
    • 2014-09-26 changed t17 2 piece to have an 8% chance to proc shield block (down from 25) (build 18935)
    • 2014-09-26 t17 four piece bug fix - is now correctly additive not multiplicative

  3. #3
    finally had a chance to catch up.

    v.6.01.024
    • 2014-10-05 armour food gives 50, not 75
    • 2014-10-05 broke down blockBarrier tab calculations a bit
    • 2014-10-05 added tooltip column to abilities list, still needs some work with rounding/floors
    • 2014-10-04 fixed bug with weapon damage normalization calc
    • 2014-10-04 fixed a bug in the markov matrix that proc'd too many revenges (thanks frugos)
    • 2014-10-04 removed old 20% modifier to thunder clap damage
    • 2014-10-04 protection multiplier for execute is 2.0 not 1.4
    • 2014-10-04 fixed bladestorm coefficient to be 1.6*1.4
    • 2014-10-04 ravager is now affected by bloodbath
    • 2014-10-04 fixed bug with unyielding strikes when there are no devastate casts
    • 2014-10-04 removed resolve diminishing returns for multiple mob tanking (build 18988)
    • 2014-10-04 removed 60% healing reduction on barrier, changed resolve factor to 3.4 from 8.5 (build 18988)

    edit:
    forgot to push the normalized weapon change to all the tabs, just did so now. (version b)
    Last edited by booi; 2014-10-05 at 09:44 PM.

  4. #4
    Is Sudden Death really more optimal than Heavy Repercussions?

  5. #5
    Quote Originally Posted by tarix View Post
    Is Sudden Death really more optimal than Heavy Repercussions?
    Sudden death does more damage, but comes at a survivability cost.

    Presently, the spreadsheet casts these executes as replacements for devastates, but doesn't go back and reduce rage-generation for lower SnB procs. I'm trying to think of how best to integrate the additional abilities into the standard rotation. I may end up adding another dimension to the markov transition matrix... but if I can avoid doing that, I'd like to.

  6. #6
    Mechagnome chaddd's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    24 Hours of Lemons track
    Posts
    724
    I will check it out tonight! Thanks for the work you have done.
    The light that burns twice as bright burns for half as long - and you have burned so very, very brightly.

  7. #7
    Quote Originally Posted by booi View Post
    Sudden death does more damage, but comes at a survivability cost.
    Thanks, that's a perfect explanation.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •