Going to keep the spreadsheet on tankspot:
http://www.tankspot.com/showthread.p...or-Spreadsheet
Going to keep the spreadsheet on tankspot:
http://www.tankspot.com/showthread.p...or-Spreadsheet
v6.01.023
- 2014-09-26 changed t17 4 piece to increase block value by 5% (down from 30) (build 18935)
- 2014-09-26 changed t17 2 piece to have an 8% chance to proc shield block (down from 25) (build 18935)
- 2014-09-26 t17 four piece bug fix - is now correctly additive not multiplicative
finally had a chance to catch up.
v.6.01.024
- 2014-10-05 armour food gives 50, not 75
- 2014-10-05 broke down blockBarrier tab calculations a bit
- 2014-10-05 added tooltip column to abilities list, still needs some work with rounding/floors
- 2014-10-04 fixed bug with weapon damage normalization calc
- 2014-10-04 fixed a bug in the markov matrix that proc'd too many revenges (thanks frugos)
- 2014-10-04 removed old 20% modifier to thunder clap damage
- 2014-10-04 protection multiplier for execute is 2.0 not 1.4
- 2014-10-04 fixed bladestorm coefficient to be 1.6*1.4
- 2014-10-04 ravager is now affected by bloodbath
- 2014-10-04 fixed bug with unyielding strikes when there are no devastate casts
- 2014-10-04 removed resolve diminishing returns for multiple mob tanking (build 18988)
- 2014-10-04 removed 60% healing reduction on barrier, changed resolve factor to 3.4 from 8.5 (build 18988)
edit:
forgot to push the normalized weapon change to all the tabs, just did so now. (version b)
Is Sudden Death really more optimal than Heavy Repercussions?
Sudden death does more damage, but comes at a survivability cost.
Presently, the spreadsheet casts these executes as replacements for devastates, but doesn't go back and reduce rage-generation for lower SnB procs. I'm trying to think of how best to integrate the additional abilities into the standard rotation. I may end up adding another dimension to the markov transition matrix... but if I can avoid doing that, I'd like to.
I will check it out tonight! Thanks for the work you have done.
The light that burns twice as bright burns for half as long - and you have burned so very, very brightly.