Originally Posted by
Comp
While I think the removal of hit/exp AND reforging was a bit much, I don't completely agree with your stance on this topic. I think that removing hit/exp and keeping reforging would be good, because you'd get to keep those minor tweaks on your gear without it being a huge headache just to keep up with hit/exp caps. However, I'm honestly kind of excited for the loot system in WoD.
Always having something to look forward to in raid drops is a plus in my opinion. It may mean it's more difficult to hit the coveted BIS status, but at least you'll have more to look forward to. I suppose it just depends on how you look at it. If you're the type who focuses on bosses dying, you'll probably not be overly concerned. But if you're the type that is more focused on his character sheet (which I'm not suggesting there's anything wrong with), I imagine making BIS more difficult to attain could cause a stir.
Personally, I've never been full BIS. As long as I have the gear I need to finish bosses, I'm happy. The more gear I get after that is icing on the cake for me, but if someone else in my raid group could use it more, they're more than welcome to it.
All that said, I do think tier pieces should be clear on exactly what they have upon dropping, not upon turning in. I hate the thought of taking a tier piece from a fellow raid member and having it turn out to be a flop that I don't need/can't use, and all of a sudden that awesome drop that could benefit your raid is not being utilized by anyone.