Originally Posted by
darkwarrior42
You can encourage all you want, but you can't force it... and the lack of this feature means that I just don't use b.net chat or RID chat at all. Ever. Because I have no control over when people can talk to me, save by not being online or not adding anyone. If I could choose to go invisible and not have to deal with it sometimes, I'd use it more.
But the arrogant condescension with which you reference screening phone calls tells me that you're not likely to understand. I don't always answer my phone, nor am I arrogant or conceited enough to expect that those I call must always immediately answer and respond to me. They could be busy. They could be tired. Maybe they just don't want to talk to me at that moment in time, and if it's not urgent that's fine. Yes, they could pick up the phone and tell me that themselves.... but that defeats the entire point of them not wanting to talk to or deal with others, or being too busy to do so.
And b.net chat added the ability to add people by using their battle tags specifically because it's not just "friends" they want you to add. It's people you've played with that you might enjoy playing with again in the future... but just because you're a great healer or a great tank doesn't mean I want you pestering me every single time I'm on battle.net. Those few I know well enough to trust that they won't abuse the feature, I have on my real ID list. That amounts to two people, not including my wife, over the entire time I've played WoW since 2006.
(And actually, my guild just uses groupme for conversation, and that works out quite nicely.)
Keep in mind that while the game is an MMO, it also offers many styles of gameplay not found elsewhere. For instance, if there was a game that offered gameplay similar or identical to what WoW offered, that allowed 2-6 player co-op, I would likely not play WoW at all. I love RPGs, but for the most part your options are single-player or MMO, and my wife and I like playing together which means single-player doesn't cut it. (Divinity: Original Sin is a great game that came very close, but it's a very different style so not quite the same). So the fact that we choose to play an "MMO" doesn't mean we always want to talk.... and again, if I don't want to talk, that also means I don't want to explain to 20 different people that I don't want to talk. Each conversation may only take 30 seconds, but that still winds up being 10 minutes of conversation I didn't want to have in the first place.