I've heard its bugged and the workorders will continue to run when the building isnt there.
I've heard its bugged and the workorders will continue to run when the building isnt there.
If I upgrade my barracks from level 2 to level 3 am I going to need to spend 5 days activating 5 more followers?
Advice from experience: Don't build the Junk(war) Mil...1 week now and 80% of the time I get 1 scrap. I have geared up all my followers from Lv2 Salvage Yard. It is ridiculous for a Large Building..if you like the transmog armor or you built it for the free roll per week then fine. But if you built it to gear up followers is a huge waste of resources.
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Last edited by Hazer; 2014-11-27 at 04:13 PM.
I'm currently in a progressive raiding guild, in order to prep for immediate heroic raiding we were asked to get flasks/elixirs up and running etc. At the moment my professions are Mining/Engineering.
My garrison is:
Level 2 Engineering Works, Salvage Yard and Forge
Level 2 Trading Post and Level 3 Lumber Mill
Level 2 War Mill and Level 3 Barracks
I'm looking for advice as to what would be best, would it be best to drop Salvage yard and Forge for Alchemy Lab and Enchanters Study and pickup Alchemy as a profession?
I need base agil flasks (fireweed) to start with and as we progress greater flasks and also agil pots (talbuk meat)
I have 2 alt's one with Jc'ing and one with LW as professions to help my character and between the 5 i'll have all aspects covered gearwise (My character is a hunter)
Last edited by Viceofdeath; 2014-11-27 at 05:15 PM.
Forge might be worth dropping IF you take alchemy as prof.
Salvage is absolute best, upgrade it to lvl 3 to cut your loses, and leave it be.
Engineering provides you with scopes.
If you pick alchemy as profession, ditch the Forge.
Enchanter's is, depending on prices, useless. The most expensive enchant's are the weapon ones (as they require ench), and you got that covered via engineering.
Would the best option be to drop forge for Enchanter's study and go Alchemy Lab? Or just screw chanting and take alchemy and alchemy lab?
I've noticed something strange, and not sure if this is RNG, or just me over thinking it.
Whenever I leave completed bunker work orders sit there and pick up 4-5 at a time, I get much better upgrades. Now clearly this could just be that there is 4 orders instead of the one, and that's why the chance at better follower upgrades, but I've been getting this strange feeling that if you leave them there and not pick up the work orders one at a time you get better upgrades. I seem to pick up a lot of scraps when I pick them up one at a time.
So i have:
War Mill level 2 (need 1 more follower to get it to 3)
Trade Post level 2
Barracks level 3
Alch lab level 2 (i am alch+herba)
Storehause level 2, which is useless for me i think
Salvage yard level 3
Lumber Mill level 3
800 resur currently
Is it worth to drop Lumber mill for something else? May be like tavern to get followers with better skills or barn to make some gold? Prob barn on alt is better idea actually.
Gotta call it RNG or a bug. Probably RNG tho.
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Might be worth to drop the TP for something else now (if you got the LM follower). Since then both generate same GR but LM is ''free''.
Barn is worth it if it's lvl 3.
Inn is there if you need specific traits once or twice (wait for maintenance day to put something else if you get inn now)
I am sure someone already explain it but why before maintenance day?
Also is it worth to change Storehause for something that actually worth it? Tried enchanter building but it was crap... Goint to try forge now.