I have really been enjoying Diablo 3 since RoS came out. Its leaps and bounds better than Vanilla, even with the economy being perma banned. But theres still a few things that make me scratch my head and wonder if they actually play this game.
1) The recent Kadala price increase. I seriously hope they were trolling when they said it was because people were having to run too far to salvage gear. That is the epitome of lazy considering she is basically giving the black smith a lap dance in Act 1. They also said they increased materials dropped off of Rift bosses to compensate. That is a flat out LIE. I usually only get like 3 Veiled Crystals doing a t6 Rift. The same Rift also gives ~100 Shards. With the old Prices that meant I could buy 20 items off of Kadala and usually netted me ~17 Crystals per t6 Rift. I wasnt a Math Major but how is 3 Crystals = 17 Crystals? Now you have to spend more time farming because you have to pick everything up instead of just blowing through the Rift and getting all your Mats from Kalada Salvaging. So how exactly are they saving you time if you have to spend more time to gain the same amount of materials?
2) Difficulty scaling is a Joke. In Path of Exile I can change my Map mods around to increase the difficulty and thus the chance at getting better loot also goes up. If I make the mobs harder by giving them reflect, chain, or curse immunity then the amount of loot also goes up as well. But there is absolutely ZERO loot increase based on difficulty in D3. Im not talking about Torment 1 vs Torment 6. I mean the actual mobs inside each Rift/GRift. We all know certain mobs are just a pain in the ass and are harder to kill. If I get a Rift full of stun charging corrupted angels, lacuni, and Phasebeasts all with crazy affix combos I dont get any more loot than if the entire Rift is full of those cultists who just stand around banging their staves on the ground. In fact I actually seem to get less loot if a Rift is significantly harder. What sense does that make?
3) Class specific Sets ruin the game need to go. Blizzard always likes mentioning Build Diversity and wanting people to try different things. Then they add OP sets like Marauders and Firebirds which force you to use this set because everything else is trash. Then those sets further restrict your game play by forcing you to only use certain skills. For example, you MUST use sentry with Marauders and you MUST use Fire spells with Firebird. How exactly is that build diversity when you are telling people how to play the game?
One great thing about PoE is all of the unique builds players come up with by experimenting and trying different passive and gear combos and making wierd things actually work. That game pretty much lets you play the way you want to play. But Blizzard forces you to play their way by saying if you play a Demon Hunter and dont want to suck you must use Marauder's Set and then in order for that set to work you also must use Sentry.
Sets might not be so bad if they were all actually usable but the other sets are pure garbage. Look through top GRifters and tell me how many Witch Doctors you see using Helltooth, how many Demon Hunters use Nats or Shadow? Why even waste the man power designing sets and skills no one will use? There can NEVER be build diversity with set items because set items will always restrict your gear choices and also restrict the skills you use.