I'm not trolling guys. Im asking, out of sheer curiosity and confusion, for the reason as to why the talents specified below were left untouched up until now in WoD beta, because i simply dont get it! Yes, i did not play the beta and i haven't been following all tweets and builds so theres a chance im just missing something? If the devs have talked about this please link the tweets!
1st Talent Tier: Unholy Blight
This talent used to be staple for 2H Frost and Festerblight Unholy cuz of the disease-strike sinergy.. but not only is that gone, we now have Roiling Blood baseline in the form of Pestilence (the talent that most players picked anyway). Couple that with Plaguebearer+Necrotic Plague and Outbreak and its clear to me that the one thing DKs wont lack in WoD is DoT application methods, so why is UB still in the game? Is this talent still attractive for Frost? It surely wont be for Unholy..
2nd Talent Tier: Anti-Magic Zone
Yes, i get it, Dks were stacking AMZ in PvE which made heavy-magic encounters too easy and it had to be nerfed, I GET IT. But that was supposed to be a bandaid fix until they have time to sit down and actually rework it, WHY IS THIS ATROCITY GOING INTO WOD?? Do the Devs actually think its in a "good place"? Why am I not seeing players being upset about keeping AMZ in such a crappy state? I can barely even call this an actual talent!
3rd Talent Tier
This tier is fine, the best we have really. Wouldnt hurt to see Death's Advance buffed a bit as it would still be a nice trade-off.
4th Talent Tier
This tier is fine. Boring as hell, but fine. Im afraid that if they try to change it into something cooler it would bring more bad than good.
5th Talent Tier: Death Siphon
With Necrotic Strike gone and Battle Fatigue (almost) extinct, it seems like Death Siphon will finally have a chance in competitive PvP/PvE, and that pisses me off to no end. We all know whats gonna happen: DKs will start climbling ladders really fast and then Blizz will realize DS is an INSTANT SPAMMABLE SELF-HEAL that does RANGED MASTERY-SCALING DAMAGE and nerf it into oblivion, forsaking it to the same "leveling tool" usefulness it had in MoP. This is the kind of hability that will always either be insanely strong or laughably weak, theres no middle ground here! Its not a matter of numbers, its the concept thats just wrong.. why keep this in game when you know it cant be balanced in a satisfaying way?
6th Talent Tier: Desecrated Ground
With most instant CCs gone and the remaining CCs packed together into fewer DR groups, i dont think DG has a place in WoD PvP. We already have 4 "trinkets" (all tied to our survivability, so its best not to touch those), which seems plenty w/o the need of a plain second trinket.. is there a reason as to why we still need all this immunity? Our uptime already looks good with the cast changes, id much rather see another utility talent replacing this one.
7th Talent Tier
Only time will tell how the new talents will perform, but from the start i can see Necrotic Plague being a real pain to balance.. how can NP be good for Blood and Frost w/o being OP for Unholy?? But again, i never used it so i cant really tell..
Thanks in advance! All constructive comments are welcome!