I'm going to guess that Main Gauche is the reason behind that graph.
Little of both, fast MH leads to more MG procs with slow OH making those procs higher damage. This becomes a relevant factor because the BF energy penalty shifts the damage distribution away from SS and RvS (our only weapon damage strikes) and into white hits and MG. As the number of targets increases fast/fast passes slow/slow due to the large number of poison procs. I think anyway, still exploring this somewhat.
Last edited by fierydemise; 2014-12-23 at 11:13 PM.
Fierydemise-ShaowCraft Engine Guy
Rogue Chat-Blogging about Rogue PvE and Theorycrafting (Twitter)
Rogue IRC: #Ravenholdt on Quakenet
Fierydemise-ShaowCraft Engine Guy
Rogue Chat-Blogging about Rogue PvE and Theorycrafting (Twitter)
Rogue IRC: #Ravenholdt on Quakenet
Yes well, the logs are pretty conclusive in this. What's even more odd in some sense, is that Hemorrhage procs on Sinister Calling do critical strike, and multistrike.
It isn't lower damage. Remember you are still getting more rupture ticks per second than you were previously its just that those additional rupture ticks are doing ~70% of the damage of full rupture tick. Its still more damage since even 70% of a rupture outdamages evis. That said it does reduce the damage of sub somewhat.
Fierydemise-ShaowCraft Engine Guy
Rogue Chat-Blogging about Rogue PvE and Theorycrafting (Twitter)
Rogue IRC: #Ravenholdt on Quakenet
That depends on how you look at it. Sinister Calling is still a damage increase for subtlety, but it does reduce the damage of the given rupture that it procs on.
Learning that the hemo equivalent can in fact crit and multistrike I'm curious what the code looks like.
For some reason I can't find an answer to this question no matter how thoroughly I search the forum, so I'm just gonna go ahead and ask:
What is the optimal opener for Sub, assuming you start with 10 CPs stacked up pre-fight?
Please be as detailed as possible with exactly when to go into SHD/SR, when to rupture, all that good stuff. Thanks.
Is it just me or are we severealy lacking on gear with multstrike on Highmaul ?
I open this way:
- SnD & pre-pot 1 sec before pull
- premed+ambush
- rupture
- ambush (from subterfuge)
- eviscerate
- 2-3 backstab and eviscerate (from now on i pool and usually i have 110 energy right on the last second of FW)
- SD+SR+coin
- ambush+evis spam (i need to rupture in SD once here due to ms procs - not sure if optimal)
- vanish on last sec of FW into ambush,ambush, SnD, ambush (i'm able to fit 3 ambushes during subterfuge and glyph of vanish bug)
- prep - repeat previous step
Any suggestions?
I survived 2010 Summer in Moscow without leaving city for a single day!
10 points
slice and dice @9s pull counter
tricks
ambush
rupture
dance + trinkets
ambush
evis
premed
evis
continue shadow dance normally
not refreshing rupture if <2s left on dance when it falls off, instead opting for ambush - arcane torrent ambush
example here: https://www.youtube.com/watch?v=Dg4m...ature=youtu.be
Last edited by Jdance; 2014-12-25 at 01:22 PM.
Is there any hope for Rogues this raid tier? Looking at the sims is very discouraging.