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  1. #1
    Deleted

    Right... Hearthstone still broken.

    Decided to give Hearthstone another shot, made a nice druid deck which is quite ok.
    So, up ranked we go, from rank 25-15: nothing but netdecks, 1-on-1 copies, all of them, ah well, i can still live with this.

    But rank 15 is where the real fun starts, seriously i just played 45 games of which 39 where against warlock, either handlock or zoo..... The zoodecks are nothing but a nuisance and can be beaten 9 out of 10 times with ease because the idiots who copied it have no clue on how to actually play it.
    But the handlocks.... It's a one-trick-pony, you don't need to have a clue on how to play, you just draw cards and wait till you can drop your molten giants and copy them, then give them taunt. I made a deck specifically to counter them, with a ton of silence and removal, but still i need absolutely perfect draw to beat them, and 8 out of 10 times i don't get that draw.
    I don't event get why people play like this.... what pride is there in it? "Oh, i hit legendary with a deck based on a broken mechanic i copied from the internet, i must be so good?".

    Sorry, but as long as Blizzard allows this kind of clearly broken mechanic to be in their game, this game remains nothing but a beta that can't even hope to stand anywhere near the shade of more proper CCG's. Maybe Blizzard needs to hire some people from the MTG R&D team so they can actually get some CCG knowledge in the HS team....

  2. #2
    Immortal TEHPALLYTANK's Avatar
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    Did we really need another thread bitching about Hearthstone?
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  3. #3
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    Playing against handlock is one of those things that separates skillful players from the rest. There is no one pattern that defeats it, but methodically playing around its strengths. This means, among other things, not letting the warlock drop free giants. Druids probably have more problems with handlock then others because they lack hard removal.

    But it is still doable, especially since druids still have some of the best burst in the game.

  4. #4
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    If you need a perfect draw that almost never happens to defeat handlocks with your deck designed to do just that it only means you failed miserably at deck design, not that they're overpowered. They're a tough nut to crack, sure - probably my second least favourite matchup after control warriors on my priest deck - but nowhere near broken. Also, your impression on "how to play handlock" is laughable and as insightful as plot in porn - maybe that's where your issues playing against them come from?

  5. #5
    Why do people think "my opponents are net-decking" is a valid complaint? Do they think there's a point in purposefully playing a deck that's not as good as it could be...or do they really think there are that many viable options at this point in the game?

  6. #6
    Quote Originally Posted by s_bushido View Post
    Why do people think "my opponents are net-decking" is a valid complaint? Do they think there's a point in purposefully playing a deck that's not as good as it could be...or do they really think there are that many viable options at this point in the game?
    While i don't agree with the op's overstatements about locks, this is really the problem with hearthstone right now. There just aren't enough cards to keep a healthy number of optimal decks in circulation, especially with the simpler mechanics which is Hearthstones strength. Hopefully Bliz doesn't just keep riding the gravy train on hearthstone, they need to start pumping out way more cards to keep things interesting.

  7. #7
    Locks are everywhere and it is kind of tiresome seeing them. But since they rely so heavily on their giants and drakes I would think that teching in Poison Seeds would be a good idea.

    Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
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  8. #8
    There are plenty of counters to Handlock. Freeze Mage, Aggro Mage, Face Hunter, Backspace Rogue, Shaman occasionally, etc... all counter Handlock. Also lol @ the crying about Molten Giants. It's your fault you allowed the opponent to get below 10 health without being able to deal with Moltens. You shouldn't even attack the Warlock to below 15 if you can't deal with cheap/free Moltens. Better to set up for lethal, or wait for removal.

  9. #9
    no matter what you play, its all about luck.

  10. #10
    Deleted
    And in today's news...RNG card game is still RNG.

  11. #11
    Merely a Setback breadisfunny's Avatar
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    Quote Originally Posted by Dannyl View Post
    Playing against handlock is one of those things that separates skillful players from the rest. There is no one pattern that defeats it, but methodically playing around its strengths. This means, among other things, not letting the warlock drop free giants. Druids probably have more problems with handlock then others because they lack hard removal.

    But it is still doable, especially since druids still have some of the best burst in the game.
    as a priest I love to use my mind control/shadow word death on the giants. or even better thoughtsteal one of them and use argus defender. throw it right back in their face.
    r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
    i will never forgive you for this blizzard.

  12. #12
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    Quote Originally Posted by muto View Post
    There are plenty of counters to Handlock. Freeze Mage, Aggro Mage, Face Hunter, Backspace Rogue, Shaman occasionally, etc... all counter Handlock. Also lol @ the crying about Molten Giants. It's your fault you allowed the opponent to get below 10 health without being able to deal with Moltens. You shouldn't even attack the Warlock to below 15 if you can't deal with cheap/free Moltens. Better to set up for lethal, or wait for removal.
    Yeah just do nothing and wait for removal so they will build up cards and drop 2 mountain giants in your face.... Do you even play this game?
    The whole point is these decks now run with faceless manipulators, i've seen 10+ matches already where a lock drops 2 mountain giants and 2 faceless in 1 turn. GL removing 4 8/8 creatures in 1 turn if you are anything but a freeze mage or warrior with brawl.....
    Warlocks will always have more chance on getting this kind of RNG-lineup than you have, because of their hero power (5 extra cards in turn 6 which put them on 14/15 cards drawn + 3 filtered from mulligan + anything they got from carddraw minions).
    Last edited by mmocd1f612b92e; 2014-10-04 at 07:59 AM.

  13. #13
    Merely a Setback breadisfunny's Avatar
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    Quote Originally Posted by Voidmaster View Post
    Yeah just do nothing and wait for removal so they will build up cards and drop 2 mountain giants in your face.... Do you even play this game?
    The whole point is these decks now run with faceless manipulators, i've seen 10+ matches already where a lock drops 2 mountain giants and 2 faceless in 1 turn. GL removing 4 8/8 creatures in 1 turn if you are anything but a freeze mage or warrior with brawl.....
    Warlocks will always have more chance on getting this kind of RNG-lineup than you have, because of their hero power (5 extra cards in turn 6 which put them on 13/14 cards drawn + 3 filtered from mulligan + anything they got from carddraw minions).
    how about that mind controlling gnome card+ 2 shadow word deaths?
    r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
    i will never forgive you for this blizzard.

  14. #14
    Deleted
    Doesn't mage counter both ZooLocks and HandLocks? Taunts can't stop your face-spells and they want low health for giants.


    You can also try to run HandLock (I don't like this name... handlocking in Duel of Champions, I remember you!) yourself with Hellfire / Twisting Nether.

  15. #15
    Deleted
    Quote Originally Posted by breadisfunny View Post
    as a priest I love to use my mind control/shadow word death on the giants. or even better thoughtsteal one of them and use argus defender. throw it right back in their face.
    Aye, there is a special appeal in that

  16. #16
    god forbid people play this game to win right? RIIIIGHT????

    I play an unorthodox shaman build that I made myself, works very well would say about 80% win rate until rank 5-10, then I would say 50/50, depends If I get my cards, just like they have to hope to get their cards.

  17. #17
    Deleted
    Quote Originally Posted by Voidmaster View Post
    Yeah just do nothing and wait for removal so they will build up cards and drop 2 mountain giants in your face.... Do you even play this game?
    The whole point is these decks now run with faceless manipulators, i've seen 10+ matches already where a lock drops 2 mountain giants and 2 faceless in 1 turn. GL removing 4 8/8 creatures in 1 turn if you are anything but a freeze mage or warrior with brawl.....
    Warlocks will always have more chance on getting this kind of RNG-lineup than you have, because of their hero power (5 extra cards in turn 6 which put them on 14/15 cards drawn + 3 filtered from mulligan + anything they got from carddraw minions).
    I'm hoping you mean 2x Molton Giants in the bold quote, or I think your various opponents who did this may have been cheating (2x Faceless is 10 mana right?)...

  18. #18
    Meta is adjusting to Handlocks, then it'll pass.

  19. #19
    And this is why I play Controladin... Equality-Consec, Wild Pyro-Equality, Equality-AW, Humility, Aldor Peacekeeper, TBK, Owls, a few taunt cards of my own and blam! handlock doesn't seem so threatening now...

    I think what the OP needs, is advice from someone who ladders with druid on how to deal with Handlock, that and for him to post his deck online so others can suggest changes for him.
    Last edited by RexalLB; 2014-10-04 at 12:17 PM.

  20. #20
    Quote Originally Posted by Voidmaster View Post
    Decided to give Hearthstone another shot, made a nice druid deck which is quite ok.
    So, up ranked we go, from rank 25-15: nothing but netdecks, 1-on-1 copies, all of them, ah well, i can still live with this.

    But rank 15 is where the real fun starts, seriously i just played 45 games of which 39 where against warlock, either handlock or zoo..... The zoodecks are nothing but a nuisance and can be beaten 9 out of 10 times with ease because the idiots who copied it have no clue on how to actually play it.
    But the handlocks.... It's a one-trick-pony, you don't need to have a clue on how to play, you just draw cards and wait till you can drop your molten giants and copy them, then give them taunt. I made a deck specifically to counter them, with a ton of silence and removal, but still i need absolutely perfect draw to beat them, and 8 out of 10 times i don't get that draw.
    I don't event get why people play like this.... what pride is there in it? "Oh, i hit legendary with a deck based on a broken mechanic i copied from the internet, i must be so good?".

    Sorry, but as long as Blizzard allows this kind of clearly broken mechanic to be in their game, this game remains nothing but a beta that can't even hope to stand anywhere near the shade of more proper CCG's. Maybe Blizzard needs to hire some people from the MTG R&D team so they can actually get some CCG knowledge in the HS team....
    Now see this is the type of thread that the phrase about other tcgs goes with. There will always be netdeckers. Try playing competitive in yugioh. Except for the 8 year olds playing it for the first time all you ever see from anyone older is netdecks on w/e just topped in the last shonen jump. If you know what decks there are then play to counter them. When I played yugioh I always won with a deck people have never seen using stuff that "sucked", because i knew the decks i was facing and how to counter them.
    If what doesn't kill you, makes you stronger. Then I should be a god by now.

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