Except they didn't SAY AAA titles. Not every title a game company makes has to spend a billion hours on pixel placement and therefore have to sell 2 million copies even to break even. Square-Enix pulls this bullshit too.
The fact is, there's plenty of games that were very profitable but has a sensical overhead. There are plenty of series that could be given to a team and made profitable sequels. This neurotic twitch to have to take the entire budget of a game and put it in to graphics instead of gameplay is what kills game companies.
While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.
So, DmC: Devil May Cry sold 1.6 million copies. Devil May Cry 4 sold 2.9 million copies. Just sayin' Capcom.
GIVE ME BACK MY DANTE!!!!
You said it.
Japaneze went from top of the line to absolutely confused. They want west to buy their games, but they don't understand why we're angry that sequels to their classic franchises are met with more and more criticism and less and less sales.
"But.. We... We added... This.. And... And that.. Our online poll said you like this and that! Right? RIGHT?! GUIZE??!" -- Modern japanese devs in a nutshell.
In other news, Capcom had a panel at New York City Comic Con that I believe ended about 7 minutes ago. There was no stream about it that I'm aware of but I do wonder if they announced anything interesting, as they did say they may have a surprise or two. Surprised I haven't been able to find anything doing live coverage of the smaller panels like that.
You also left out that while RE:R2 is full coop through the entire game...It's the first one in years to not have online coop, which was pretty much the only thing praised about RE5 and RE6, and the most enjoyed and replayable part of RE:R. I was going to get RER2 because of how much I enjoyed playing through the first one with a good friend, but I couldn't care less about the game now.
Good business choice, tbh.
If the generaly public doesnt like version 1, why on earth would you bother making a sequel.
Better invest time in making a good new game than a crappy second.
Dead Space 1 was a damn good success for EA with only 1 million sales. Sequels were made, with DS2 selling over 2 million and DS 3 floundering because of poor decisions on EA's part.
Capcom considered Dragons Dogma a success with just over 1 million sales. Dark Arisen was made and saw "firm" sales according to Capcom.
You can have a successful, popular, profitable game with well under 2 million sales. Hell, most games, even a lot of the AAA ones, don't crest that number. Only the biggest AAA blockbusters with insanely bloated development and marketing budgets do.
Except this is the movie equivalent of saying, "If so and so doesn't make over $200 million in the box office domestic, on opening weekend, then we're not making a sequel." Essentially Capcom is setting an unreasonably high goal for what I'm guessing is a bid to try and get people on the fence about buying their games, to buy them regardless of what they want. Perhaps maybe even an attempt to discourage pirating. Regardless of their intent, the result is disconnected with reality.
What are you willing to sacrifice?
Capcom would get even more then 1-2 million IF THEY MAKE GOOD DECISIONS X_X
Capcom...stop making dumb decisions. Even selling millions is a lot. Sheez..... If that isn't enough money to make another game. I question their financial skills. DAT MATH
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
It depends on how much the game costs to produce and market. A quick Google Search turned up a list that suggests that as we stand now, big-name AAA titles don't have any trouble cracking the $100 million threshold. Even if 1.5 million copies does turn a profit for a game, you have to consider the opportunity cost as well: what else could your development team have been doing with that time and money? Would it have turned a larger profit?
I wouldn't advocate Capcom's approach of drawing a line in the sand. I'd evaluate each game and each series on its own merits. But "a game needs to sell well to deserve a sequel" certainly is a good idea. They just have to come up with a better definition of "well."
I think the only game I enjoyed from capcom was mega man and I haven't played that in a decade.
Pokemon FC: 4425-2708-3610
I received a day one ORAS demo code. I am a chosen one.
They haven't made a good Mega Man game since the Advent series and the Battle Network games from the GBA era and Resident Evil is still a snore fest that hasn't been good since 4. And Street Fighter they just keep rehashing like hell for some asinine reason, I guess they can't make new games and revive old games. They haven't made a good Contra game since Contra 3 for the DS which was a true spiritual successor.