Page 4 of 5 FirstFirst ...
2
3
4
5
LastLast
  1. #61
    Ill accept a few gigs,.

    Wow and titanfall are simply - too big nowadays.

  2. #62
    Titan
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    America's Hat
    Posts
    14,141
    Star Wars The Force Unleashed Sith Edition on Steam was 30GB and that game came out what, 5 years ago? And I don't want to hear QQ about the size of a game. Just the initial Star Citizen Arena Commander module was 17GB, on top of the already huge hangar module. By release I anticipate the game will have broken 100GB, which is what we should he expecting for true next generation high end PC games. Console games will never get that large because trying to load that kind of data would take forever using discs.

  3. #63
    Quote Originally Posted by drwelfare View Post
    One of the reasons I like physical copies, I dont have to download the massive games just the patches, which can still be massive
    That does not work anymore unless you are talking about consoles only (even then). The more you go foward the more often youll need to install 100% of the data. On PC it is impossible anymore to have game were the Disc is used to play any content. Eventually it will happen to consoles too, the discs are limited in space.

    - - - Updated - - -

    Quote Originally Posted by bbr View Post
    Ill accept a few gigs,.

    Wow and titanfall are simply - too big nowadays.
    They arent too big and it will only get bigger. People really dont get that.

  4. #64
    Quote Originally Posted by Baelic View Post
    *cracks knuckles*

    Game data sizes are only going to grow, but let's break down why.

    Audio - Data size for audio grows as the scope of the game increases, it will also grow as new formats and/or higher audio quality is created.

    Graphics - As players continually demand for larger games with ever increasing graphical fidelity (along with new hardware to support it), the size of art assets will become more complex and increase in size as a result.

    Code - A game needs to be able to support varying amounts of Operating Systems and Hardware. On top of that the code for the game engine gets larger as it supports more and more game-related systems and graphics, then there's the actual code/scripts that are what actually allow the engine to drive all of the components of the game (player(s), enemies, etc.)

    So pray to your ISP overlord and hope that they decide to increase your data-cap/speed as the digital, cloud-based age arrives (they probably won't). Because there is literally nothing you can do.
    Code. Yeah. Compiled binaries take sooooo muuuuch space.
    My nickname is "LDEV", not "idev". (both font clarification and ez bait)

    yall im smh @ ur simplified english

  5. #65
    Quote Originally Posted by Rennadrel View Post
    Star Wars The Force Unleashed Sith Edition on Steam was 30GB and that game came out what, 5 years ago? And I don't want to hear QQ about the size of a game. Just the initial Star Citizen Arena Commander module was 17GB, on top of the already huge hangar module. By release I anticipate the game will have broken 100GB, which is what we should he expecting for true next generation high end PC games. Console games will never get that large because trying to load that kind of data would take forever using discs.
    Take this from someone who has made games before: Alphas and betas will always be larger than the finished game size. It'll be highly unlikely that SC will be over 100 gigs, considering how files are cleaned up towards the end of development. Then again, at the rate that new stuff is being added, we'll never know for sure...

  6. #66
    The Lightbringer Shakadam's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    Finland
    Posts
    3,300
    When games are hitting the 50GB mark it's noticeable. SSD's still aren't that cheap, a ~500GB SSD still costs about 250-300€ for a decent one, it's not just pocket change tbh. So a few of those 50gb games and you're quickly out of free space. Sure, it's not such a big deal to delete and re-download when needed but it's still an hour or two of waiting, which is rather annoying.

  7. #67
    Quote Originally Posted by Shakadam View Post
    When games are hitting the 50GB mark it's noticeable. SSD's still aren't that cheap, a ~500GB SSD still costs about 250-300€ for a decent one, it's not just pocket change tbh. So a few of those 50gb games and you're quickly out of free space. Sure, it's not such a big deal to delete and re-download when needed but it's still an hour or two of waiting, which is rather annoying.
    Or you could simply load them on to a multi TB HDD instead of trying to play all your games on your SSD for a 2 second advantage in load times. Put your competitive games you play all the time on your SSD, but there is no reason to be putting all the single player games you buy on steam on a damn SSD.

    - - - Updated - - -

    Quote Originally Posted by Rennadrel View Post
    Console games will never get that large because trying to load that kind of data would take forever using discs.
    Console games install to the HDD from the disc now. They don't stream from the disc anymore(except you, ole Nintendo). Also we already have the technology to fit 200 GB on blue rays.

    Game sizes are not going to pass physical media by any time soon, nor is it going anywhere any time soon for consoles.

  8. #68
    Deleted
    Honestly, any game that launches with more than 25 GB at the moment is doing something wrong. WoW, which is like... at what, its 5th expansion, has only reached that and it has an insane amount of content. I can understand good graphics and sounds, but not compressing your shit is just bad. And you know what, Guild Wars 2 has amazing graphics too, and great music, and even now after several patches the GW2 folder only has 19.3 GB, so the Titanfall devs were just lazy or thinking anyone runs with a 50 TB drive.

  9. #69
    I am Murloc! WskyDK's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    20 Miles to Texas, 25 to Hell
    Posts
    5,802
    Titanfall is a perfect example of what not to do. Too much uncompressed audio. 48gb for a single game (no expansions etc) is fucking ridiculous.
    Quote Originally Posted by Vaerys View Post
    Gaze upon the field in which I grow my fucks, and see that it is barren.

  10. #70
    Over 9000! zealo's Avatar
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Sweden
    Posts
    9,515
    Quote Originally Posted by Snowraven View Post
    Honestly, any game that launches with more than 25 GB at the moment is doing something wrong. WoW, which is like... at what, its 5th expansion, has only reached that and it has an insane amount of content. I can understand good graphics and sounds, but not compressing your shit is just bad. And you know what, Guild Wars 2 has amazing graphics too, and great music, and even now after several patches the GW2 folder only has 19.3 GB, so the Titanfall devs were just lazy or thinking anyone runs with a 50 TB drive.
    If they are doing something wrong depends entirely on a case by case basis and how much unique assets and textures are in use.

    Its not the actual code taking up all that much space relative to modern storage media sizes but more the quality of the art and audio assets being used, some games are ridiculously large because of legitimate reasons while others are just badly optimized. This is one of the reasons for why a game like Da2 is only 5GB in file size despite having a campaign that can easily last at least 40 hours.

    Most MMO's are reusing assets in a huge amount of places, which is why they are able to keep file sizes down despite offering a ton of content, depends on the game if a large file size is warranted.
    Last edited by zealo; 2014-12-01 at 02:35 AM.

  11. #71
    The size of the data isn't what's important.
    It's how you process it.
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  12. #72
    Quote Originally Posted by WskyDK View Post
    Titanfall is a perfect example of what not to do. Too much uncompressed audio. 48gb for a single game (no expansions etc) is fucking ridiculous.
    No campaign either. I enjoyed Titanfall, but this couldn't be closer to the truth.

  13. #73
    Necroing because PCgamer just looked into this and has some juicy charts and stuff.

    http://www.pcgamer.com/the-problem-w...ownload-sizes/

  14. #74
    I like physical copies but some games kill my older SSD with their size. Payday 2 always gives me trouble when it patches

  15. #75
    Titan Gumboy's Avatar
    10+ Year Old Account
    Join Date
    Mar 2014
    Location
    Lost in Space
    Posts
    11,649
    I like how the op assumes that it's normal to run games at full on 2k resolution for normal gamers...not everyone spends 2k on a system to play games on :P
    You're a towel.

  16. #76
    Quote Originally Posted by Gumboy View Post
    I like how the op assumes that it's normal to run games at full on 2k resolution for normal gamers...not everyone spends 2k on a system to play games on :P
    The files are still there. What resolution you run it on rarely has an impact on the size of the game, as few games have the option to download it with or without a HD texture pack, for example.

  17. #77
    I don't think there's anything wrong with huge games because honestly hard drives are really cheap nowadays and only a few games really benefit from having an SSD. The biggest issue is how backwards the internet is in a lot of the world when it comes to speed and data limits. I myself have unlimited but a download speed of 3.4 and it took around 5 hours to download GTA5. I'd imagine most people being limited by the data caps with 60GB being the norm here in Canada. Heck the ISPs here raised a shit storm when Netflix started becoming big because they couldn't be assed to upgrade their archaic copper lines.

  18. #78
    I give 0 shits about how large a game file is. I give all the shits about how good the game is. I have an SSD for the games I care about and OS, then I have an HDD for the games I don't care much about. I can move them around as I see fit. Size doesn't matter (amiright ladies? No?), quality matters.

  19. #79
    The acceptable size of a game depends entirely on the speed in which it can be installed and the amount of available space one has. I can remember a time when i thought 500 MB was too big.
    “The biggest communication problem is we do not listen to understand. We listen to reply,” Stephen Covey.

  20. #80
    The Unstoppable Force Orange Joe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    001100010010011110100001101101110011
    Posts
    23,071
    Quote Originally Posted by Sicari View Post
    The acceptable size of a game depends entirely on the speed in which it can be installed and the amount of available space one has. I can remember a time when i thought 500 MB was too big.


    First time I seen D2's size I almost cried.
    MMO-Champ the place where calling out trolls get you into more trouble than trolling.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •