I was wondering if there is a consolidated list of all the breakpoints for mythic? eg, stack groups for Thok, ranged clump minimums for Dark Shamans and Garrosh, amount of locks for sha of pride?
number of people required, for things to activate like thok to go into his fixate phase requires X number of people on low health grouped up.
or garrosh required 7 people out for desecrate and 8? for an iron star to spawn etc etc
with mythic being 20man the current heroic figures will be too high with the raid having 5 less players.
That's kinda borked in current 10 man with Thok's fixate requiring 3 and desecrate requiring 3. Unless you meant rounded down.
Things like Orbs on Norushen. If you had 10 people it spawned 2. 15 people would spawn 3. etc
Or prisons on Sha, number of Malkorok puddles.
Thinking about, I'm surprised it's been until now that this has popped up, but I imagine people on PTR/beta would know by now. Will have to check Google (even though i don't raid mythic )
I'd imagine that it would be the same/similar to how many you get of each entity in 20 man flex.
Here's my guess.
Malk: 7 -> 5 pools
Thok: 15 -> 12 stacked
Garrosh: 7 -> 5 ranged
Iron star: 8 -> 6
Thok is going to start fixating at 10 stacked injured players.
Also, Malk looks to be spawning 6 pools at least judging from these logs:
http://www.warcraftlogs.com/reports/...86&view=events
Ye, ok. Using the replay function and rewinding to the pool timestamps you can see how they are stacked up and it def looks like 6 pools, if it hasn't been nerfed since July.
Last edited by Overdispersion; 2014-10-10 at 02:18 PM.
A guess would be that will require 2-3 less than 25.
But yeah would be nice to have a list.
"second tank" on thok. Hueh.
But yea, I haven't actually seen any information at all regarding this - would be nice with some pre-emptive patch notes, telling us the specific changes :<. I mean, back when SoO 20 mythic was all new and Midwinter was doing it, they only had 2x prisons light up on sha... But they couldn't free one of them because of a bug.
Raid size is reducing by 20% from 25 to 20. So reduce mechanics by that much then assume Blizzard rounded up. If they rounded down all the better.