is it just me or does felstorm provide no real damage boost in a pure single target environment (as opposed to wrathstorm, which in fact boosts the wrathguards single target damage significantly)?
is it just me or does felstorm provide no real damage boost in a pure single target environment (as opposed to wrathstorm, which in fact boosts the wrathguards single target damage significantly)?
Been playing hunter for a long time and looking to possibly try out demon wlock. Is it hard to master? Cus the guide seems complicated..
It's hard to say. On one hand, he's dealing damage faster than he would be without it, however he's not generating Fury for that time either. It's probably a very slight increase if anything. For the Wrathguard guard, though, you're right in that it's a clear ST dps increase, but for the Felguard, it's a bit murkier. My advice would be to sim it both with and without using Felstorm and see what results you get.
Never encountered my pet dying in any Highmaul encounter, unless I am too.
Except all of those are inferior overall. Unless you need to soak a specific mechanic.Just remove soul link and take one of the other talents, sac pact probably being better overall or dark bargain being a potential lifesaver if you royally fuck up.
Last edited by Zevoa; 2015-01-26 at 05:03 AM.
Sac pact is honestly fine, especially if you are using glyph of demon training. It'll never amount to less 'overall' damage taken, but sometimes overall damage is unimportant relative to ensuring you are alive for danger periods (e.g. Infesting Spores). I still tend to prefer Soul Link just because ER + SL = passive sham rage (lol 0p0p0p) but I definitely think sac pact is an equally viable option.
Kinda weird that they have never nerfed it since they stated in 5.3 or something that they don't want specs to have passive dr like this. For example: Boomkin and shadow priest passive 10% dr got removed and replaced with armor. Warlocks got glyph of eternal resolve and the new soul link resulting in around 30% passsive dr.
I do not want a nerf to this since i love having it like this, you know, tanky caster, that is a warlock.
Yeah, there's ups and downs to it. You'll never die to incidental damage as a warlock but you do need to be cautious of isolated big hits. I honestly tend to prefer playing classes like mage and shadow priest more (defensively speaking) because no matter what happens you can survive practically anything with Greater Invis/Disperse. Our lack of active CDs and mobility makes us good turrets but bad at doing jobs. I personally find it pretty fun to do the brand juggle on Mythic Mar'gok, which is something you just can't do as a lock. I think that's why SL+ER remains; strong as it is vs. everyday damage, it limits the class in a way.
You can make an argument for using sac pact to improve our soaking capability (I used SP on Mythic Mar'gok to soak gazes in P4) but then you lose access to potentially the strongest defensive talent in the game.
Playing around with the 4pc on PTR got me thinking of how I should use HoG with it:
I know you can't get 3 stacks. Only 2. So, was thinking maybe
HoG -> wait -> HoG = 2 stacks for normal duration
then you can wait for one charge repeat the above.
or you could
HoG -> wait -> HoG -> wait -> HoG = 2 stacks for longer duration
Any ideas on this?
On PTR encounters (even at 650 ilvl) I'm generating enough fury/min that I like to sit on one charge as my DB cycle rolls around. For my cycle I do 4x DB + Doom + Chaos Wave. If I'm getting good procs after the cycle, however, I tend to subscribe to the latter in that I'll maintain the 2 stack shadowflame for as long as I have charges to sustain it.
not sure if it was adressed earlier wondering why 680 sandman's is dead bottom of trinket list on first page
With there being so much extra fury in the rotation due to extra HoGs, I found in the testing that we did that going into a brief re-doom + a few ToCs around 30 seconds in between 2 doombolt dumps burned enough fury. When using the DS glyph, I could fit 4xDoombolt + Soul Fire + ToC into every 10 second DS and save all of the HoG charges for fury gen.
W/ regards to what to do with HoG stacks themselves, you want as little 1-stack Shadowflame as possible as it does less damage than 2 stacks. If you can use a HoG to refresh a 2-stack Shadowflame, that's way better than using it to refresh a 1-stack later on in the fight as you get more 2-stack uptime that way.
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From a full three charges, you'll be able to hit four HoGs without the stack dropping. Under bloodlust there might be time to spit out three DBs in between two HoGs, which seems like it could be pretty cool in the opener.
Chaos Wave costs the same fury as soul fire and does slightly more damage non-crit, with the obvious potential of dealing significantly more if it crits (or there is more than one target). Sometimes I slip the ToC in as well but generally speaking I didn't have enough fury (you need 970 DF going in to do 4 DB + CW + ToC + Doom). I think you benefit more from slipping in some soul fires or toc for movement during synergy procs between cycles to siphon excess fury than to pool that much or risk capping (or delaying).