1. #1421
    Quote Originally Posted by Yonie View Post
    Tell me your secret I die myself if I have Fortifying brew, Diffuse and Cocoon on cd and he can't give a decent absorb.
    told you on skype

  2. #1422
    Deleted
    Quote Originally Posted by Tharia View Post
    It's a little bit too long. 15 min would be enough. But it's not an average fight, it's the last boss after all.
    I'm not saying it's the most epic fight ever. It's still not Sha of Fear though, neither as long nor as dull.
    Sha was garbarge, for being the last Boss of the Tier, the wasted dread phase was stupid. I overall liked the boss design in MoP, but with that one they went over the edge. Lasting too long, a lot of RNG with Huddle in Fear.

    Lei Shen is my perfect example for a pretty epic fight. Its long, but with around 12 Minutes its reasonable. It also doesnt have a stupid last Mythic/Heroic only Phase (which only really worked at Ragnaros imo).

    Quote Originally Posted by Yonie View Post
    I wish we could just kill Mar'gok cos after three days of 14 hours on that boss I want to shoot myself The healing is no fun, I hate disc beating me with one button.
    Good thing is that I'm outperforming paladins and a druid, but if we factored AM and Hand of Sacrifice I would loose
    Why is your Armory link not working ;(
    Was about to check something, but its only showing an error.

  3. #1423
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    Quote Originally Posted by Floopa View Post
    switching to frostwolf enchant cus #yolo #thedream
    And here I was thinking we were the frost wolf boys from the start. I thought you hated the spirit enchant
    Pastspirit <Ascension> 12/13 Mythic Hellfire Citadel

  4. #1424
    Quote Originally Posted by plaggy View Post
    Why is your Armory link not working ;(
    Was about to check something, but its only showing an error.
    Now it does. I forgot to change it after the latest transfer.

  5. #1425
    Quote Originally Posted by Pastspirit View Post
    And here I was thinking we were the frost wolf boys from the start. I thought you hated the spirit enchant
    idk i tried the spirit 1 and liked it but im like FUCK MANA now lol

    the heals suck anyway, may as well go max throughput for that 50% multistrike revival

  6. #1426
    Question I have about 1500 conquest and im not sure what to spend it on I thought about waiting till next week and saving it up for the primal chest but I figure me and my guild will prob do the first boss mythic soon and he drops a chest so im unsure.

  7. #1427
    Quote Originally Posted by Yonie View Post
    You can use Shards on Nothing on short fight for some burst with RJW (I found it especially good on Tectonic and Brackenspore). For longer fights nad fights where AoE doesn't align with trinkte's 2 min cd I suggest DMC.

    Thanks for the reply Yonie !! makes sense

  8. #1428
    Quote Originally Posted by Floopa View Post
    idk i tried the spirit 1 and liked it but im like FUCK MANA now lol

    the heals suck anyway, may as well go max throughput for that 50% multistrike revival
    Being balanced around revival makes me hate this spec so much right now.

    Actually let me fix that : Being balanced around cooldowns makes me hate healing so much right now.

  9. #1429
    Deleted
    So I was thinking about haste again and I still think we've underestimated it, somewhat. In Geodew's generally excellent look at our stats he looked at haste from the perspective of haste leading to extra GCD to do stuff with. Then by filling those additional GCDS with more efficient healing we can make a saving in mana terms, so far so good. However, haste now also works smoothly with HoTs too so 1% extra haste leads to 1% extra healing - for free. Now, only ~20% of MW healing is HoT based, largely ReMs, but that should still mean 1% haste leads to 1% extra GCDs and producing ~1.2% additional healing for ~1% additional mana cost. Plus I guess from a relatively inexperienced players perspective this is healing that is done without needing maximal play, as I'm more likely to "waste" more GCDs than I'd have gained from haste. There is a QoL aspect to haste buried in that - quicker casts means more time for repositioning.

    I actually agree with Rorschachs about Revival. It's a great spell etc but it just does too much healing, imho. I'd rather some of that healing was put into Surging, or ReM or did 2/3 as much straight up healing but over 2-3 seconds. Healing cooldowns should be about giving you that edge, like with DPS and optimal play being tuned to that final 10-15% of maximal output.

  10. #1430
    Deleted
    super wild Revival rework idea:
    Empowers your next 3 Uplift casts to hit everybody in your raid group. (and +x% healing)
    I would much rather play with that kind of CD than with the MLG420NOSCOPE of healing CDs if you know what I mean.

  11. #1431
    I think revival is fine how it is, and has never been a cooldown a raidleader calls for, if your healer leader trusts you he lets you use it when you see fit as a way to top up a raid after raidwide damage to save all the healers mana, or as that super MLG320noscope button as you call it, that feels pretty good, and all the healers know it was you, that feels pretty good as well. I do not want 5.3 wet noodle revival back.

  12. #1432
    Deleted
    Revival is so damn strong, you should and have to use it as a raid cds, esp. Bc it is as strong as tranq imho

  13. #1433
    Deleted
    The issue is its so strong it distorts where our healing is allocated. I don't think we'd be bad if revival did less, but it feels like they buffed it as a short-term crutch. For me its a strong feeling that one cast, needing no real preparation or skill, should not be in top 3 healing spells. In the same way that PW:S being 50-70% of healing leaves a dirty taste.

  14. #1434
    Deleted
    Quote Originally Posted by Jshley View Post
    The issue is its so strong it distorts where our healing is allocated. I don't think we'd be bad if revival did less, but it feels like they buffed it as a short-term crutch. For me its a strong feeling that one cast, needing no real preparation or skill, should not be in top 3 healing spells. In the same way that PW:S being 50-70% of healing leaves a dirty taste.
    Rather have Revival as my 2nd spell and Uplift as 1st than being a druid with Tranq several millions ahead of your other spells. I'm fine with it.

  15. #1435
    the problem isn't revival its just how everything in mythic is only "healed through" via raid CDs

    you literally cannot heal through the add pulsing aoe dmg in p3 of mar'gok mythic unless you have a raid CD backing you up, and i think that's dumb decision. it basically forces you to constantly have raid CDs throughout the fight which makes certain specs... less desirable?

    like, butcher mythic week 1 was almost "bring a disc priest or you are never killing this guy" because his cleave would almost 1 shot anyone without a PWS

    i just dislike healing this expansion, it feels like you don't contribute anything outside of your raid CDs unless you play a disc priest (which has super strong absorbs due to lack of a throughput raid CD i guess).

  16. #1436
    What is everyone using for weapon enchant? Currently using spirit right now but thinking of switching to multistrike to up my hps. Have candle and 3/3 hourglass and don't feel like Im having mana issues

    Also is everyone using the pool of mists talent have all 3 charges rolling at all times? or is it better to save 1-2 and throw them up a few seconds before raid damage?
    Last edited by mattwright999; 2014-12-20 at 03:10 PM.

  17. #1437
    Deleted
    Quote Originally Posted by Chieri View Post
    Rather have Revival as my 2nd spell and Uplift as 1st than being a druid with Tranq several millions ahead of your other spells. I'm fine with it.
    I wholeheartedly agree with you! Its just that other healers having the same issue is merely shows how prevalent the problem is. I have no issue with cooldowns with strong effects, but that effect just shouldn't dwarf the other 90% of your time spent healing.

    Having a situation like Floopa described with single hits just favours absorbs and damage reduction and therefore mandating specific healers. Should healers be tuned around each having a complete toolkit but specialising in one area, like 20% better at spread healing but 10% worse at tank healing? We clearly dont want each healer to play identically but there are many routes to the same objective. There seems to be a lack of synergy between healer gameplay and a hefty dose of antagonism - Disc and absorbs in general being the largest culprit. Perhaps the only real solution to absorb healing would be significant diminishing returns. Wouldn't it be great if Holy-healers and Nature-healers working together got a tiny boost to reward a more varied group? If Nature healers had "other nature healers do -1% healing, holy healers do +2% healing"

    IMO the healing breakdown should be ~85% rotational heals and ~15% raid cooldowns (split between different abilities) and a healing profile with a HPS ceiling based on optimal play without just stacking cooldowns. I generally prefer the overall healing situation in terms of less spikey damage and it does feel like a more measured process than in MoP - does it need to go further? How can they make fights punishing without them needing stacked cooldowns? Would that evena be better?

  18. #1438
    Quote Originally Posted by Monkioh View Post
    Not sure why people don't like healing Mythic Tectus. Pretty sure the world first kill had a MW Monk. Hohoho shameless plug:
    Mythic Tectus Video!

    Boring Full MW PoV
    Hello, i revamped my account to thank you. This video is incredible. Im so happy his interface looks so much like mine (its so close that my chi burst is also shift-2) and im surprised he doesnt use Quartz, must be good to play without any lag.

    Thanks again, and im also very satisfied to see a good monk in such a high level.

    For people that didnt watch, give it a try and check out how he is always prepared to the incoming damage.

    OMFG, its you!

    Jesus! hahhaha, Well done m8!

    Now that i noticed that its you, do you mind saying which addons you use? I got the weak auras link on you stream link (are you still streaming? would be happy to see it).

    Another edit: Any gameplay tips? AoE healing gets really that better with gear? Im new at the topic.
    Last edited by Tempo; 2014-12-20 at 04:07 PM.

  19. #1439
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    Quote Originally Posted by Tempo View Post
    Now that i noticed that its you, do you mind saying which addons you use? I got the weak auras link on you stream link (are you still streaming? would be happy to see it).

    Another edit: Any gameplay tips? AoE healing gets really that better with gear? Im new at the topic.
    I just use Bigwigs, Grid2, and Weakauras. All of my healing is done using mouseover macros.
    Twitter: @Monkioh
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  20. #1440
    Deleted
    Wasnt Absord in form fo mainly PWS always good (or better) in a lot of Fights?
    I haven healed in MoP, but in Cata and Wrath i felt that a Disci was pretty much requierd in a lot of fights as well.
    Especially Brackenspore gets a hell easier, if you can throw a shield for Necrotic. Man, we had serious problems keeping our Tanks alive without a Disci.

    I see the same problem in Raid CDs. They were designed to save your group in case something went wrong, but most of the time (at least in my raids) we used it to soften out problematic mechanics or free the spot for another DD. And i think that Blizzard also has striven away from the original idea. Its more like they design bosses and Raid damage around Healing CDs.

    Both just seem to be more present in WoD, were healing (especially the ability to top people quickly) changed quite a bit. But i dont main heal right now, rather help a friends guild a few days per week who lack healers. So i dont will see Mythic in next time as a healer.

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