I probably would've done better if I was given a chance to be in melee to RJW and fistweave for mana tea.
I probably would've done better if I was given a chance to be in melee to RJW and fistweave for mana tea.
Basically you could be better at enveloping debuffs in p1 and you're hugely underusing expel harm, it's cheap chi and lets you cast RJW more times in a fight but the majority of the reason is that overhealing doesn't count in P2 of the fight so it's impossible to get actual healing numbers. If you filter your log to P1 and P3 you'll see you and the resto druid are a lot closer, and he gains the majority in P2, no way around this but just be aware you'll never get accurate numbers. The 4 set helps in P1 a bit with debuffs but you can do close to the same just spam enveloping them.
if you want to cheese ranks on velhari pick up the archimonde trinket because AFAIK soothing mist healing + it's splash (from the trinket) counts as 100% effective in p2.
it was like this on ptr with regards to logs, not sure if anything changed because i dont have said trinket
Healing meters are broken on this fight. I'm 99% certain it counts effective overhealing in phase 2 when you can't heal past a certain hp threshhold as actual healing. If you want to pad meters on this fight just spam uplift and rjw fulltime in phase 2. If you want to actually be useful just heal the touch of harm targets and do a bit of raid healing when the edict comes in.
Ps: this is why disc priests are super overpowered on this fight eventhough they look like shit on the meters. They're the only healers who can effectively do anything at all in P2. I wouldn't be surprised to see guilds running double disc depending on how big of a deal the healing limit will be in P3
On Velhari its kinda stupid to hear people saying this fight takes a lot of healing, so the assumption is you stack healers, and just overheal p2 for nothing and the phase takes a minute longer. Yes, resto shamans just pump that HPS and there's nothing you can do about it.
As long as you kill the boss, who cares who's doing more hps?
It's sure not our mastery that is going to help on that might.. nobody can move.
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I would say the perk is more that you can be anywhere you won't not explicitly in melee. However his raid leader will feel like an idiot the day he'll wipe at 0.3% and would have been a kill with the melee hits from a mistweaver.. not even fistweaving, just regular melee hits.
Ok, think that was just a misunderstanding
I think Suplift is speaking in terms of practicality and I was speaking in terms of theory. Floopa, your numbers are a bit off (4.5s cd on RJW requires 33.33% Haste, which we won't get to, more like 17-20%), but anyway, I think you guys just misunderstand what I'm getting at (talking past each other).
-->In theory, if you could trade your 100% RJW uptime during Feast of Souls down to 90% RJW uptime and +200% to all healing including RJW, you would obviously do that. There is nothing special about RJW except that it does a lot of healing really fast for a lot of mana. In other words, it's not like it's ReM where you NEED to cast it or you can't Uplift. The stat weights show exactly what Spirit-to-Crit ratio is needed before the +throughput makes more sense to take than Spirit for total throughput.
-->In practicality, there's no way to trade stats in that large of an amount, except by trading Phylactery for IG (which still has regen, just not as much), so in reality, we'll probably end up stacking Spirit like you say anyway.
The burst weights don't apply to a 1 minute-long "burst" because I assumed you can push maximum throughput, including endless RJW casts and no Mana Tea channeling, during the burst window. I'm not sure 0 seconds of Mana Tea channeling is really necessary, since we haven't seen how hard it is yet. Regardless, supposing you're just trying to maximize your healing during Feast of Souls, you would probably want to stack just enough Spirit so that you could last through each Feast of Souls, then use burst weights from there (ignoring the Spirit weight since you want a specific amount). However, it's not like you don't care about the rest of the fight at all, so you'll actually want to make sure you have enough Spirit to spam RJW etc. during FoS and also heal the rest of the fight. In practicality, this probably just means stacking max Spirit anyway, since it seems like the level of Spirit you would ideally want to be at, i.e. the effective mana cap, would probably be too high to actually attain. Since you can't attain it, Haste forcing you to spend more mana may not be as attractive, and the bonus Tea from Crit may be more attractive, basically meaning you'd just use the Sustained stat weights anyway (Spirit >> MS > Crit > Vers >> Haste >> Mastery).
It may also be important to note that RJW followed by Mana Tea is higher HPS than SooM+SM.
The fact that the Spirit weight does not include any effects from needing to drink less Mana Tea is intentional. For total sustained HPS, if you're below the mana cap, your total number of Mana Tea consumed will be the same. The only time you would worry about this is for particularly long "burst" phases, like Feast of Souls, or when you're above the mana cap. The above-mana-cap Spirit weight is already a roughly-estimated nonzero value, and although it could be made more accurate by factoring in needing to drink less Mana Tea over the whole fight, it's already such a rough estimate and a low, unimportant value that I haven't gone through the effort to do so yet.
Your thinking is correct only because Spirit is so strong. You're not looking at the same question as me, so you're coming up with a different answer. You keep thinking in terms of trading 100 Spirit for 100 Crit. Then obviously Spirit is the safe choice. But if you think in terms of trading 100 Spirit for 240 Crit, which are worth roughly the same amount of stat points, then the Spirit looks less attractive because both of those options provide the same amount of healing over the entire fight, yet the Spirit may go to waste if you don't have the GCDs during which the raid is injured to spend the additional mana, whereas the Crit will always increase your HPS regardless of how much mana you're able to spend.
I'm not saying anything weird or new here; it's really just a long way of saying "don't take more Spirit than you need, and if you're not sure if you need it or not, it makes sense to trade it for an equal or a very slightly lower amount of throughput from Crit or other throughput stats (if possible)." The only significant practical option for this in HFC is trading Phylactery for IG on fights where you might not be able to spend all that mana, even though Phylactery technically scores higher on fights where you only care about total sustained HPS. There are some less-significant options, though, as well, such as jewelry with slightly different Spirit values.
I've answered this question before :P Actually, it can make a difference in everyday gear decisions. Suppose we have 4 necks, all of the same item level (so same Stamina and Intellect.) Their secondary stats are as follows:
1. 110 Multistrike, 90 Spirit
2. 100 Crit, 100 Spirit
3. 90 Haste, 110 Spirit
4. 70 Mastery, 130 Spirit
Exactly which option is the best depends on the weights of all 5 of those stats. Changing nothing except for Spirit, it could be any of those options depending on whether Spirit's stat weight is anywhere from equal to Multistrike's to 3x that of Crit's. Without stat weights, we would just be guessing.
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yell at devs some more? :P
I think Monkioh and I have both already brought up the lack of choice in some talent rows, but maybe they think there are only a handful of people who care.
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I'm seeing like +16% healing from the Leech portion of my Heroic version even when we're overhealing fights by like 1.5 healers. Lookin' good so far
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Hah, might be a bit too early to say anything conclusive though
Last edited by Geodew; 2015-07-04 at 12:26 AM.
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Solid post Geodew. I'm glad we came to a understanding . After play testing with 2200 spirit w/ IG you can somewhat play the way you described on spread fights and that will be the best gearing choice. That said, it's really challenging to actually spend all your mana. Mistweavers don't really have the best mana to output tools for spread hps. Maybe it will get better as we more closer to BiS and our haste levels will naturally go up.
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i got my 4pc today... but 3 normal pieces
still, 4pc is such a huge bonus idc XD
#timetoextendsomelives
i passed on IG for our disc priest though, gonna keep at 2.5k spirit and see how things play out tbh.
Last edited by Floopa; 2015-07-04 at 12:48 AM.
Would a 6/6 hourglass be better than a 685 shielding talisman?
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Thanks for all the helpful responses to my logs.
If you only have 2pc you don't have to think about it at all. It would just be a passive hps bonus.
Basically, you never want to sit there doing nothing but channeling SooM, even with BRF 2pc, unless (a) no one is injured and (b) you have mana to spare on 100% overheal SooM. Because if you're not doing Surging or EM or ChiEx at the same time as SooM, the HPS of SooM is too low. You'll lose HPS trying to gain HPS if you just sit there channeling when people are hurt. So the optimal rotation isn't very different.
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