Multistrike was a fallback stat because reducing cooldowns as a stat didn't work out. They knew it was unoriginal and not unique to begin with, and I always kind of suspected that it would be gone at some point. Versatility was the other fallback (since critical damage as a stat was either underpowered or overpowered depending on whether you stacked crit or not), but they actually do like Versatility because it's so vanilla and so bland that it does actually make it quite a bit different from the other stats, like the effect of primary stats but as a secondary.
Hell, with all of the reasons for removing Mana Tea they could shift the MS effect over to Crit and MW would play the exact same way and value stats pretty much the same way, except now instead of MS/Crit being godlike it would just be Crit.
Fallback indicates you believe Multistrike exists only because Readiness didn't make it through, but the reality is that Multistrike was planned as a Warlords stat alongside Readiness, Leech and Cleave from the get-go. It wasn't a fallback anything. They intended for it to exist as a secondary ever since SoO was launched. Notice how all the siege trinkets correlate with all the secondary and tertiary stats we got. Obviously cleave didn't make it, and Leech became a tertiary, but Multistrike was obviously unique enough for Blizzard to let it through the filter, and it definitely wasn't a case of "Oh, shit. Readiness won't work as a stat so let's create an entirely new one: Multistrike!"
As someone said, if they rework our multistrike functions into crit or mastery, it's fine. But I like the gameplay multistrike adds with stacks of RSK and ReM. I don't want to see that go.
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Haste will never REALLY replicate all those green multistrike numbers, though.
Still, it will be interesting to see what this means for us. Maybe mastery will be useful in Legion.
No, Leech and Cleave were both tertiary stats from the beginning, and while Readiness was a stat that made it into alpha, even before that the 5th stat was supposed to be Amplification like what we saw on the trinkets in SoO. No mention of Multistrike was made until after they decided that both of those stats would not work and that they would do Multistirke and Versatility instead.
http://us.battle.net/wow/en/blog/143...aenor-6-4-2014
The multistrike effect did exist as one of the trinket archetypes, but it was not going to be one of the new stats until they realized that the others weren't going to work out, hence being a fallback. This was likely for the exact same reasons they are removing it: it did nothing to gameplay and was just a less fancy version of Crit.
Whats the latest state on counting UFE healing? Found a few WAs and an addon. which of those is closest to reality?
eu.battle.net/wow/en/forum/topic/15161419061#1
Is what I used, the same day I found a skada plug in for leech trinkets, so I just deleted the WA
curse.com/addons/wow/leech-trinket-counter#c2
Can someone explain to me how the extend life mechanic really functions?
I see top parsing MW monks having it do so much of their healing so I know I must be doing something wrong.
I'd post logs of myself to compare however I mostly lurk on here. If any kind soul would be willing to help me out, you can search my monk "Sifuiroh" on (US) Arthas - horde and look at some of my pulls to see where i'm fuckin up.
We just started mythic tyrant progression and while i've been able to keep up I just feel like i'm not contributing my fair share at this point and need help.
moving the renewing mist proc from multistrike to crit would be a nerf to the proc, due to the fact that it takes almost twice as much crit rating to equal 1% multistrike. it would allow for crit to benefit both mana tea and the jade mist proc, but i think its more likely that it will be incorporated into a reworked mastery.
There is a brief delay between an Uplift cast and Extend Life actually healing, so you can (and should) Renewing Mist someone IMMEDIATELY after casting Uplift so they will also benefit from the Extend Life Heal. It's primarily used to heal a dying raid member. It's a bit latency dependent though, but I'm sure it's fine if you're playing below 200 ms.
any one got any cheeky tips on healing with mw for mythic soc/zakuun/iskar?
Go to sleep and wonder why this is a boss. You can literally Crane for the entire fight and it won't matter as long as you press Revival for the first bomb and one of the Apocalypses.
iskar
Abuse Extend Life to get rid of Wounds immediately. Otherwise just hit the big add in the add phases if you're doing the strat where you ignore the Mythic mechanic. RJW + Crane + dpsing is pretty much as much healing in the add phase as normally healing is. You can also single-handedly do the interrupts and dispels in add phases if you want to.
Abuse Extend Life to get rid of Befouled. Use Diffuse Magic to eat waves during the seed phase. Other than that you just kind of heal.zakuun
All 3 bosses are absurdly easy to heal after Gorefiend.
Killed gorefiend on our last pull of the night. So glad to be done with that. I got into a weird groove where I was not using revival during feasts but using it before I went down, IG is a nice mini cd for feasts when 5 healing. Got the mythic OH so happy!
Mistweaver Monk |
"Those who lead through fear only stay in power while those they govern lack courage." ~ Lorewalker Cho
I usually don't use revival during feasts either.
I got my IG last night and it's Ah-mazing <333
Personally I use Revival when I go soak at the beginning of a feast, this is where we have all healers soak first and use external healing cooldowns. It was kind of nice when we did the ring there, never had so much absorbs from the proc lol
i have a question about the statue, is there any way to track my distance to it?
i have a tracker to see if it's up but on a few fights with "sub-zones" (kilrogg, gorefiend, archi) i forget my statue down there every now an then, and since its is still "up" down there my tracker doesn't show it