Updated 2015-06-28 - Honestly not too many changes. The only thing that has changed is the trinkets/tier bonuses.
Important changes:
- Furious strikes is no longer an acceptable talent, too much wasted rage.
- Avatar is useful, don't completely ignore it.
- T18 bonuses are still pretty bad, but they have been buffed enough that you won't completely ignore them, just wait until everyone else has tier.
- Use T17 4P until you have 4 pieces of 720~+ ilevel gear to replace those slots. Keep it in your bags because it's better than T18 gear on heavy-aoe encounters. I will eventually put together a list of encounters to use T17 4P on.
- Technically, Heroic T18 4P is better than Mythic T17 4P, but the difference is not worth taking tier from other people, especially since that assumes a single target encounter.
- Class Trinket + Cleave trinket are your best trinkets. Empty Drinking Horn (Fel Fire Debuff) is competitive, but is ever so slightly worse than both of those.
- Stat weights haven't changed much, the only change is that the haste/crit breakpoints are vastly easier to hit now. I did increase the crit threshold to 30%, as with higher amounts of mastery having enrage downtime at all kinda sucks.
If the thread title has crossed your mind, you've come to the right place.
This is going to be the TLDR of guides, no bullshit, just the stuff you need to know. It may seem a bit sarcastic/silly, but the information is accurate. Obviously this is not an extensive guide, there are things you can do even better, but this will get you started.
detail on stat weight interactions
General Best Talent Setup:
http://www.wowhead.com/talent#zwxCSM-czrab
Acceptable Talent choices:
Level 15: Double Time - Juggernaught
Level 30: Enraged Regeneration - Impending Victory
Level 45: Sudden Death
Level 60: All talents, for the simple fact that they are extremely underwhelming damage wise. If you need a stun, pickup shockwave without feeling bad.
Level 75: Vigilance
Level 90: Bloodbath on single target, Bladestorm on any type of aoe/cleave, Avatar is basically equal to Bloodbath and should be used on encounters where the cooldown lines up better.
Level 100: All Talents - Unfortunately this is very fight specific. AM and Ravager are both decent options on a few fights. Anger Management will likely be the default choice, but if adds come out every 30 seconds (or 60) then use ravager. Anything in-between 40-60 seconds will generally be better for anger management + bladestorm.
Ranked glyph order:
Glyph of the Blazing Trail - Non negotiable.
Glyph of Crow Feast - Someone in your raid playing the game on a toaster? Add more pixels to render!
1: Unending Rage - Fuck you Bloodsurge, always proccing when I'm sitting at 90 rage.
2: Rude Interruption - If there's something to constantly interrupt, why not?
3: Raging Wind OR Wind and Thunder - Required on AoE/Cleave nowadays. Pick Raging Wind if the targets are relatively clumped up, pick Wind and Thunder if 1-2 targets are always slightly out of range.
4: Enraged Speed - I have a mancrush on this glyph, very underrated. It eliminates awkward situations (usually due to lag) where you're just 1 step behind the mob while the tank is pulling it away.
5: Heroic Leap - Solid glyph if heroic leap is used to actually go places often.
6: Bull Rush - Useful default glyph if you don't know what else to use.
'Look guys, he's using that glyph! What a idiot!'
1: Recklessness - Every month a poor noob posts a thread asking if he should use this glyph. I feel bad every time. Also, it doesn't work with T17-4P.
2: Raging Whirlwind - Every time I try to think of a scenario where this would be useful, I can't. I really can't.
How do I hold my weapons?
After consulting with a certified psychic, I have divined the following as being the best priority:
When a gcd is available start at #1 and work your way down. Hit the ability that fits the expression, then restart from #1 on the next gcd.
- Berserker Rage whenever enrage is down
- Execute immediately when sudden death procs, almost no matter the situation.
- Wild strike/Execute if rage is greater than 100 or if bloodsurge is cockblocking your rotation.
- Raging Blow if you currently have 2 stacks of it and are above execute range
- Bloodthirst if enrage is down or rage is below 90.
- Siegebreaker
- Execute if the target is below 20% HP while enraged.
- Raging Blow
- Wild Strike if enraged and the target is not below 20% HP.
- Level 60 Talent Filler
- Bloodthirst
Note: You WILL delay bloodthirst quite a bit, especially with better gear.
What about Furious Strikes?
The rotation is literally the same, except you no longer have sudden death procs. With 700+ ilevel gear you are going to rage cap constantly, as you just cannot get rid of rage quickly enough, especially with the Fury class trinket. Just follow the priority and it will (sort of) work itself out.
What about Unquenchable Thirst? - 6.3 note: Please don't use this talent, it's very bad nowadays.
With UQT, there is 1 change. On Priority #4, change that to "Bloodthirst if enrage is down". You will use bloodthirst until enrage procs, and then use all of your abilities that you can until rage/procs run out, and then you continue spamming bloodthirst until you can hit other abilities.
Cooldown Usage:
- Macro trinkets to bloodbath, save up 70~ rage a few seconds before bloodbath is ready.
- Use bloodbath on cooldown, but only after bloodthirst/berserker rage have procced enrage. You don't want to use bloodbath and then sit there non-enraged for 12 seconds... it... just...*sob* breaks a man, ... *sob*.. you know?
- Drop ravager with bloodbath.
- Use recklessness with bloodbath, save the last recklessness for execute.
Aoe Rotation:
- Bloodthirst on cooldown
- Execute whenever sudden death procs and there are less than 5 targets. Do not use whirlwind if there are only 2 targets and one of them can be executed.
- Whirlwind once if there are 2-3 targets
- Whirlwind again if there are 4+ targets
- Raging Blow
Use cooldowns with bladestorm.
Advanced Tactics:
Stat Weights
Strength: 1.0
Crit Below 30%: 0.77
Crit Above 30%: 0.67
Mastery: 0.62-0.80~ (Depends on how much crit you have)
Haste below 11% - 0.85
Haste inbetween 11-18% - 0.75
Haste over 18%: 0.50
Multistrike: 0.65
Versatility: 0.5
A few generalizations for people who want the tl;dr
11% Haste > 30% Crit >= 14% haste ~=> mastery ~=> 18% haste > more crit > multistrike > more haste >= versatility
(~=> is my way of saying it's technically better, but it really doesn't make a damn difference.)
Explanation of the haste numbers
FAQ:
What should I set my Latency Tolerance at?
Mega post here
Go with your higher ilevel weapon set. TG is generally 1~% better in all scenarios, but not better enough to use lower ilevel weapons.
With whirlwind, it needs to be compared against Wild Strike.
Wild Strike:
285 WD * 0.625 / 45 Rage = 3.95 DPR
Furious Strike: 8.90625 DPR
Total WD: 178.125
WW:
56 WD + 56 * 0.625 / 30 Rage = 3.033 DPR
Total WD: 91
RB:
150 WD + 150 * 0.625 / 10 rage = 24.375 DPR
Total WD: 243.75
WW + RB = ( 91 + 243.75 ) * 2 / ( 30 + 10 ) = 16.7375 DPR
So even in the worst case scenario, you will still meat cleaver.
More targets at level 100:
3: ( 91 + 243.75 ) * 3 / ( 30 + 10 ) = 25.106 DPR
4: ( 91 + 91 + 243.75 ) *4 / ( 30 + 30 + 10 ) = 24.328 DPR
5: ( 91 + 91 + 243.75 ) *5 / ( 30 + 30 + 10 ) = 30.410 DPR
6: ( 91 + 91 ) * 6 + ( 243.75 * 5 ) / ( 30 + 30 + 10 ) = 33.010 DPR
7: ( 182 * 7 + 1218.75 ) / 70 = 35.610 DPR
13 targets is the point where DPE for just whirlwinding becomes better than attempting to meat cleave. So if there are 13+ targets, and they need to be burned down quickly, spamming whirlwind is the way to go. Although, in such a scenario you'd likely just save bladestorm for it.