After these changes to mages I'm unsure if these talents must be used within single target rotation.
So, are these talents a dps increase for single target? Maybe only one of them?
After these changes to mages I'm unsure if these talents must be used within single target rotation.
So, are these talents a dps increase for single target? Maybe only one of them?
According to the latest sims on Altered Time: Arcane benefits the most from Super Nova, Frost from Frost Bomb, and Fire from Unstable Magic. However the numbers have a vary marginal difference between Unstable Magic and Blast Nova for Fire as well as Unstable Magic, Nether Tempest, and Super Nova for Arcane.
Though I will say I'm still new to Sims so I may have misread some of it
There were no screams, there was no time
The mountain called Monkey had spoken
It was only fire and then, nothing
Thanks for the info.
I wonder if Ice Nova would be as nearly as good as Frost Bomb. Feels a lot better since it's an instant spell, and charge mechanic allows better management.
The only weird thing, is that Living Bomb is a dps loss at single target. Even if you pick the talent, you shouldn't use it.
I just wonder if, [Frost] I should just use UM on bosses like Iron Jugg/shamans/thok/ because less management, same results? And Frost Bomb on bosses like Spoils, Immer, Galakras cause obvious DPS gains.
No act of kindness, no matter how small, is ever wasted.
I know, but it's still weird to have a talent that is a dps loss to be used at single target.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Aracane Orb, 2x AB, 2x Supernova. That's how you start a fight as an arcane mage...Supernova is stronger than AB with 4 stacks...
Unstable Magic is just pure rng...
Nether Tempest....hmm...doesn't "feel" that strong compared to Supernova.
Except man that's a stupid philosophy to even have a talent that makes you LOSE DPS, almost as if this game has never been designed around expecting people to check offline sources, yet LB will be a trap for anyone who doesn't. Hmmmmmmmmmmm........ *rolls eyes*
In all seriousness, I'm expecting a buff to the DoT portion to at least make it a DPS gain to have. Would be really dumb to keep it as is if it's a loss of DPS.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
It's strange to think that people don't understand this. No damage based talent should be a flat dps loss when used, for that would defeat the purpose of the talent tree. All talents should be usable in all scenarios, with one from each row specializing in a certain scenario. Certain talents will clearly be better in certain scenarios but the system shouldn't out right punish a player who enjoys using one talent more than the other two on the row.
There were no screams, there was no time
The mountain called Monkey had spoken
It was only fire and then, nothing
Kind of, but no. You want to save your SN charges to dump into PC while avoiding capping on charges as much as possible, this can be done by using a double dump into PC, using 1 charge before you cap, and repeating the process. I'm at work so I couldn't ms paint a picture but I made a quick hand sketch of how tp use SN.
http://imgur.com/hBF06Fe
Exactly my point, and apparently for thinking in such a way is "aids" to some people, as durrty pointed out above. If a DPS talent is making you LOSE DPS more than if you didn't even pick up the talent is pretty silly.
No, you simply don't pull such a stupid move in the first place. Make it balanced.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
dat voltaa paints tho!