This is the Arms thread Archimtiros - Aren't you supposed to raid atm? Just saw you in Bays stream
So .. Are we using Worldbreaker for Cleave (thinking of Council) as Arms over Mythic Vial?
[In testing] Discordant Chorus damage done by Fel Cleave reduced by 50%.
[In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.
thoughts?
before if the rend tick did zero damage because it was absorbed the reset would not occur, it's just a nice little fix in with a sad nerf.
from what I understand/ the way I interpreted it.
hmm this could also make sense, I hope it's not this
Last edited by Ryanite; 2015-07-01 at 02:46 AM.
I come across a quiet river, that wonders through the trees.
I stare into its running waters and fall unto my knees.
In resignation to the forest, that's held me for so long.
I close my eyes and drift away into nature's evensong.
I don't understand why they keep nerfing the fuck out of Warriors, meanwhile Frost DKs have "passive" AoE with Howling Blast and Rogues have Combat spec. At the moment I can't think of a single reason why I shouldn't just reroll to DK or Rogue.
The "good" news in all this I guess is that Arms stays the cleave spec it was intended to be and Fury is back to being the mass/burst AoE and ST spec (since the EDH nerf wasn't that big for warriors as for Rets) aka we are still strong but not as strong as the before mentioned 2 classes.
The whole absorb thing they added I think is probably not a nerf cuz it wouldn't make sense, it would literally make the 2 set beyond worthless. I think Socrethar's shield absorbed rend and then you never got a reset and now it probably does (I forgot how his shield mechanic worked exactly, if it was an absorb or an immunity).
Just means rend tick can be absorbed and still proc MS. Not sure how this affects PVE.
Like in WotLK, to proc overpowers in pvp, you wanted to rend targets that were not shielded by disc bubbles otherwise you wouldn't get those OP procs. Same thing.
Arms nerf doesn't seem like a big deal, little impact if you have rend on multiple targets, more of a ST nerf.
Also, just got 4pc today, the damage is absurd. I have no 6.2 trinkets or weapon...
Tyrant last week (2pc T17 + 2pc T18 arms) = 72k dps
Tyrant this week = 95k dps, even though I completely ****ed up in execute phase and entered 20% with 0 rage. Could have been 100k+ easily.
Xhul Horac = 95k dps
Fel Lord = consistently 60k+ dps on ~4 minute fight, which isn't even optimal timing. 50k+ pre-execute.
Funny thing is, set bonus is also working in random BGs. So you also get to stomp people with nonstop MS, lol
Don't see myself switching back to fury any time soon, even if the 2pc nerf goes through.
Last edited by apoe; 2015-07-01 at 08:32 AM.
I don't see how a 10% trinket nerf = sky is falling - arms is nurfed so hard? Is the trinket worth 50% of your dps??? Pretty sad when we are so pissed off over a trinket, use to be a time when we would get pissed off over actual skills and talents.
They have 100% balanced classes around trinkets/set bonuses this tier. It's stupid design, but it's what we have at the moment. Trinkets aren't as big for arms, but the set bonus nerf changes very little in multi target situations and just hits arms unjustly in the single target department. Meanwhile hunters get to run rampant with supreme damage on every encounter.
We can't be pissed off over trinkets and skills/talents at the same time? The trinket was nerfed by 50% in the cleave one, it's not the end of the world tho no, won't change single target Arms since we will just use something else (crit + archi was best anyway) and it will still be good on cleave/aoe.
Last edited by Bigbazz; 2015-07-01 at 03:59 PM.
Probably running on a Pentium 4