Originally Posted by
booi
This is because we only end up with 50% uptime on shield block. On any boss swap fight the stats should become closer.
You can emulate this by overriding the spell duration for shield block (set to 12 seconds), and then removing barrier from the apl.
the string you would need is:
Code:
override.spell_data=spell.132404.duration=12000
but it basically butchers any rage considerations for the log (like don't dump all your imaginary rage into heroic strike. we can't override rage costs in simC.