Originally Posted by
Solsacra
1)Judgment deals seal damage, and has a much shorter cooldown which also happens to be consistant. Not anywhere from 1-15 seconds as is Exorcisms case.
2)You'll always want to cap your holy power if you find yourself in this scenario, so yes, fight the urge to burn the procs. Use HoW, CS and J to cap, then go to town.
Trinket procs, like Screaming Spirits from HoSS can change this. If you've any amount of procs up and SS has less than 5 seconds left on its duration, burn them before it falls off. The damage this trinket provides for these scenarios is absolutely ridiculous.
3)This is done to prevent cooldown clash with Crusader Strike. For instance, assume this scenario:
We are currently at two holy power, we use CS to reach three, then judgement to reach four. Traditional logic would dictate that we would use Exorcism to reach five (as it is the only ability available), then subsequently use TV/FV @ 5. Pushing back CS's usage by one GCD in the process. However, this is where that logic would help us. Since we're at four and CS is available after the next global, we would TV/FV at 4, then CS > J again to reach three. freeing up two holy power sectors to be filled for any eventuality, while simultaneously not clipping CS or J. This doesn't apply to Execute or CD's as our rotation goes John Fucking Madden (especially with EmpS), just try and keep up with the quickly changing priority.
A GCD is the time you have to wait before using a second ability, and yes, at zero haste 1.5 seconds is an accurate measurement. This means you can use two abilities in between CS uses. CS - filler - filler - CS - filler - filler - CS , etc