I would suggest you post in this thread (http://www.mmo-champion.com/threads/...AD-FIRST-POST) but why are you using 2 Immolates on the pull?
I would suggest you post in this thread (http://www.mmo-champion.com/threads/...AD-FIRST-POST) but why are you using 2 Immolates on the pull?
1. Mastery is very close in value to crit for Destruction. If you ever plan to play any other spec, mastery is a much more beneficial all-around stat to have.
2. This is a guide thread. There's a "Fix My DPS" thread stickies at the top of this forum.
3. Provide logs, or there's not much anyone can do to help you that hasn't already been said in the guide.
I only play destro sorry afflic shards take why to much time to build and i fiddle with demo but dps is not that good with it. Guess i will continue to flog the internet for more info on warlocks and see what i can find changing out from crit to mastery would cost me thousands in gold i do not have.Thanks again
I don't know about 'trumps' — they are pretty equal in value even in multi-target situations. Crit is very slightly better on single target, and Mastery is slightly better when you're consistently ember saturated. That said you could stack either to your heart's content and not notice any significant delta in either direction for this tier. To that end I would continue to recommend Mastery enchants purely because if there's even the slighest chance of you playing any other spec you'll have a huge advantage over a crit setup. Mastery also scales better than crit, because relatively speaking it's a much cheaper stat. Crit never loses value, but there's a threshold where the gain per point is completely linear where other stats still scale exponentially.
Hi guys : I've got one question about destruction in Challenge Modes.
Would you play it with GoSac (felhunter) ? Or Rather Supremacy Observer ?
I'm going towards GoSac for the added shadowburn dmg, and since I don't think i'll be FnBing as much as before since the RoF nerf.
I'm in a situation where I could replace a level 630 dungeon drop with a 620 PVP gear item so I'd get set bonus of Conflag CD lowered to 9 seconds. This would probably be an increase on dps? Despite the loss of 10 item levels?
So, about the 5.1 changes, could charred remains and/or sacrifice become a viable option perhaps?
Just testing the set bonuses on PTR atm: I think the real reason RoF got nerfed was this 4 set, in combination with GoSac and CR/Cata it would just be way too strong on AoE (or is it RPPM based?, can't tell for sure... seems to be proccing more often on multitarget). Also, the 2 set will actually be very helpful to keep up on ember regen on AoE which was very troublesome without CR before. sorry if im late to the part or w/e didnt bother much with the beta. When i first saw the bonuses I thought they were awful with the gameplay of never going above 3 embers ( I guess single target it might be, but when some extra targets it seems fine) after playing with them they are my favorite ones after the demo 4 set which seems way too strong.
Last edited by Tramzh; 2015-01-27 at 05:52 PM.
Neither statement you just made is correct. Charred Remains is actually a single-target DPS loss as it stands by about 20% which means it is actually worse for killing spore shooters and overall a worse spec for Brackenspore, if you properly use Havoc you get significantly more Spore Shooter damage out of DemServ/GoSup. Sure, you could use it for the final phase of Tectus but that is about it and even then you really aren't going to get to do much of anything with it considering that you will never be able to stand still for more than 8 seconds (assuming you get BoP'd) to cast Chaos bolts.
I think you must be doing something wrong then — at best I see Charred Remains being equal on SS damage, and only if they're alive for a long time. If you save enough embers and the spore shooters are dying at a reasonable rate there's no reason why CR would do any more damage.