1. #1
    Deleted

    Some ideas for Runeforging

    Runeforging is indeed good, we have free enchants basicly, and best ones at that. But only 3 are actually being used by most death knights. Runeforging could use a little overhaul, to make them a lil bit more fun that before. Here are some examples:

    Rune 1: Increases Stamina by 4% and has a chance when struck in melee to instead be healed for the full amount of the attack.(2H)
    Rune 2: Causes 8% of the damage done as magic damage in concordance with spec(Frost-frost, Unh-shadow, Blood-shadow) and has a chance when dealing damage to make the diseases erupt, dealing the remaining damage instantly without consuming them(1H/2H).
    Rune 3: Increses magic damage done by 5%(stacking up to 4 times) and has a chance when struck by a magical attack to reflect 50% and grant a shield for 50% of its damage for 6 sec(1H/2H).
    Rune 4: When striking in melee it has a chance to increase strength by 20% for 8 sec and make your next 3 attacks that consume runes to ignore armour and resistances(1H/2H).
    Rune 5: Increases healing received by 10% and has a chance when dodging or parrying an attack to strike back for 80% of weapon damage(causes a very high amount of threat)(2H).
    These are just some ideas.
    Last edited by mmoc132b1fbec4; 2014-10-15 at 05:32 PM.

  2. #2
    Deleted
    Would get simmed and you would still have 1 best for each role :P

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