Last edited by SkagenRora; 2014-10-22 at 11:11 PM.
Personally I dont like the idea, lets say your farming rep or items, doing dailies? Who would ever do those things on Mythic?
Yeah it might be fun to level up just to get an extra challenge, but after that I dont see any use for it sorry. They would have to implent better loot for those doing it on a higher difficulty and so on for it being worth the extra time.
How exactly would that work?
Different phases for each difficulty?
Affecting the strength of your character against NPC's?
Would it bring any extra rewards for higher difficulty or would it be the same? (Hint, if there's no reward almost no one is going to bother with the higher difficulties, because why would they?)
Most people would need an incentive to do something, and Blizzard have stated that they wont add features unless they can find suitable rewards for them, timewalker dungeons is a good example, it could just be something like a higher drop chance on certain items from mobs or increased leveling experience etc
This would be nigh impossible to implement on a technical level, short of creating separate realms for each difficulty level (and then how would you switch between them)?
Phasing is an option, however there is also the thing that no-one is going to do it if there is no rewards, and as soon as you add rewards to incentivize it, it becomes mandatory.
I just don't see a way to set this up to be compelling for those that actually want it, while not forcing the rest of the population to try it as well.
Last edited by Hottage; 2014-10-16 at 10:10 AM.
Dragonflight: Grand Marshal Hottage
PC Specs: Ryzen 7 7800X3D | ASUS ROG STRIX B650E-I | 32GB 6000Mhz DDR5 | NZXT Kraken 120
Inno3D RTX 4080 iChill | Samsung 970 EVO Plus 2TB | NZXT H200 | Corsair SF750 | Windows 11 Pro
Razer Basilisk Ultimate | Razer Blackwidow V3 | ViewSonic XG2730 | Steam Deck 1TB OLED
Dragonflight: Grand Marshal Hottage
PC Specs: Ryzen 7 7800X3D | ASUS ROG STRIX B650E-I | 32GB 6000Mhz DDR5 | NZXT Kraken 120
Inno3D RTX 4080 iChill | Samsung 970 EVO Plus 2TB | NZXT H200 | Corsair SF750 | Windows 11 Pro
Razer Basilisk Ultimate | Razer Blackwidow V3 | ViewSonic XG2730 | Steam Deck 1TB OLED
I think that "outdoor difficulty slider" shouldn't be used for actual content (so basically, the expension we are playing right now). for everywhere else it would be great
It's called "Take off some of your armour".
As I have said earlier, if this is the case then Blizzard should not bother making heroic or mythic raid difficulties. Just put your PC desktop on a trampoline and run the normal version, or only use 1 hand. There, instantly more challenging and frees up developer time.
People won't play something if it doesn't have a reward. "Carrot on a stick" is the foundation of Themepark MMOs. How many times people did something they didn't like just because it gave them better loot in WoW? So if they somehow implement this idea, they should have better rewards for harder difficulties. Which will end up get min-maxed and we will end up having one correct difficulty setting to level and then a bunch of wrong choices.
It would be nice IF the leveling gameplay was actually balanced (which would require a lot of work every expansion as they introduce new skills and change/remove others). 1 harder difficulty would be enough, but I think it is too complex to introduce by now, it's something that must've been part of the original design of the game.
I would actually like something like the old Monster Power in D3. Basically, you can set it to something from 1-10, each would reduce the characters stats by 5% but increase rewards by 10%. So you would get more Exp and gold from quests, more gold from monsters and higher chance that monsters would drop something.
It's just a rough idea that would "only" reduce character stats, but that may actually be enough. Additionally, there could also be something implemented that characters with this "Buff" could take additional damage from certain attacks, like avoidable voidzones or cleaves.
The only real problem I could see would be PvP, especially world PvP. In BGs and Arena, the buff could simply be turned off.
But the people on the wow forum praise the bugged difficulty we have after patch like a gift from god, but as far as i know no new rewards came with the bugg,
So why would they need reward if they could choose this difficulty by own choice?
Or is it that people will always take the easier/faster way even if they don't enyoy it?