With the latest patch, the previous macro (/console set ffxdeath "0") stopped working and it's back to the dull grey/blue scaled settings. Anyone know the new macro for it?
With the latest patch, the previous macro (/console set ffxdeath "0") stopped working and it's back to the dull grey/blue scaled settings. Anyone know the new macro for it?
/console ffxglow 0
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Hmm thought I tried that one as well. Going to give it a shot.
Edit: Thank you! I guess I didn't try it out, or had a typo in it.
there is a setting to turn it off in the interface options (not in the graphics settings like it used to be)
ffxglow is bloom
ffxdeath is glowing death thing
this setting also removes the blurred vision from being drunk.
There is no such option.
You could however use the /console set ffxGlow "0"
But the problem with 'ffxGlow 0' is that while it does remove the death effect, it also removes the glowy shine to the game while not dead. Here is an Addon i created that sends the 'ffxGlow 0' command when you die and returns it to 1 when you are resurrected.
w w w.curse.com/addons/wow/deathfxbegone
This is my first post, i'm not allowed to post links yet so just copy and paste the link without the spacing in between the W's
Last edited by jrn; 2014-12-17 at 01:57 AM.
what does this actually do?
In case my post wasn't clear enough, here is the actual addon it self
f:RegisterEvent("PLAYER_ALIVE") -- Detects when the player's spirit is released after death or when the player accepts a resurrection without releasing.
f:RegisterEvent("PLAYER_UNGHOST") -- Detects when a player resurrects after being in spirit form.
f:RegisterEvent("PLAYER_ENTERING_WORLD") -- Detects when the player enters the world, reloads the UI, enters/leaves an instance or battleground, or respawns at a graveyard. Also detects any other time the player sees a loading screen.
f:SetScript("OnEvent", function(self,event, ...) -- In case any of the above are true, it goes through the commands below.
if UnitIsGhost("player") then -- If the player is a ghost, it runs the command below.
ConsoleExec("ffxglow 0") -- Sets ffxGlow to 0 (This removes the 'Fullscreen Glow Effect', 'Drunken Haze' and 'Death Effect')
end -- This ends the if statemend and moves on to the next statement.
if not UnitIsGhost("player") then -- If the player is alive, it runs the command below.
ConsoleExec("ffxglow 1") -- Sets ffxGlow to (This removes the 'Fullscreen Glow Effect', 'Drunken Haze' and 'Death Effect')
end -- This ends the if statemend.
Basically, Are you dead? YES = ffxGlow '0' NO = ffxGlow 1
Clear enough?
Last edited by jrn; 2014-12-18 at 10:49 AM.
there is a setting to turn it off in the interface options
Last edited by jasinzhai; 2014-12-18 at 08:45 AM.
Last edited by jrn; 2014-12-18 at 10:56 AM.