1. #1

    /Startattack Macro w/ a Heal Modifier

    Hi,

    I'm not sure if the title makes complete sense, but basically I have a macro that looks like this:
    Code:
    #showtooltip
    /startattack
    /cast [mod:alt] Surging Mist; Rising Sun Kick

    Whenever I'm near an attackable mob and I target a friendly player to heal, the macro targets the attackable mob and the heal goes on me rather than the friendly player. This didn't used to be an issue since the macro used to be Rising Sun Kick and Healing Sphere where I could just place the orb wherever regardless of my target.

    Is there a way I could keep the /startattack in the macro and still be able to heal friendly players when near attackable mobs?

  2. #2
    Deleted
    You could add a modifier, like so:

    Code:
    #showtooltip
    /startattack [nomod:alt]
    /use [mod:alt]Surging Mist;Rising Sun Kick

  3. #3
    Its been a while but i think you could do a [harm] requirement on startattck

  4. #4
    The following should do the trick.

    Code:
    #showtooltip
    /startattack [harm]
    /cast [help]Surging Mist;Rising Sun Kick

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