Originally Posted by
Psilar
Can anyone recommend some good spots to farm these dice?
http://www.wowhead.com/item=36863#comments:id=1507121
Rolling the Dice: A Pick pocketing Guide to Dice
What’s needed:
A Rogue (74 and up for [item=36862] and [item=36863]) (83 and up for [item=63269])
A will to not punch yourself in the face from a long grind.
Glyph of Pickpocket
>>>[item=36862]<<<
Location: Skorn
Task: Stealth and Pick Pocket every mob in Skorn.
Skorn is probably the best place to gather your troll dice from. The mobs are plentiful and if you time it right you can make a loop (including landing on top of the towers with the mages and picking their pockets, keep in mind to do this you must have Cold Weather Flying, and fly high enough above they won’t see you, but not too high that you can’t land safely) and get back to your “start point” and have the mobs pockets refilled.
I personally start at the northernmost point, by the river, with the two lumberjack guys, and then work my way to the big building, and back around, find a path that works for you.
>>>[item=36863]<<<
Location: New Hearthglen
Task: Stealth and Pick Pocket every mob in New Hearthglen
New Hearthglen is literally overflowing with mobs. Each one can be pick pocketed, even the ones riding on the horse. If you make a complete cycle through New Hearthglen, starting at the large front gates, you can circle around to the beach, and then travel up the side ramp, and be back around by the building with the archery targets, and cycle through. There is no-downtime here.
This place is fantastic for finding the dice, I personally have picked 3 of them from this particular spot. There is only one mob in the whole place that doesn’t drop the dice, and that’s the bishop in the small church by the stables.
>>>[item=63269]<<<
Location: Maker's Ascent
Task: Pick Pocket every mob on Maker's Ascent and Kill them after.
How this works is to start at the bottom of the stairs, pick the two guys standing there (it is not neccesary to kill these two) then pick the groups of ten in a grid pattern so you don't miss one and you remember where you are in the pickpocketing. It makes it easier if you sap the elite infantrymen, as it stops them all in place and you can roll around easily. After you've finished a group kill them - there are two reasons for this - the first is they respawn faster then their pockets refill. The second is if you're not alone pickpocketing there, it'll signal to your fellow rogues that the group has been pickpocketed.
Work your way up the ramp, and once you make it to Ruins of Khintaset, you mount up, and fly back down to the bottom and you should have to wait only thirty or so seconds for respawns. Yes - they drop dice. On a side note, I've gotten world drop epics, patterns, and rares from the mobs after they've been killed, and it'll make a little extra gold for you.
Tools:
I personally use this macro.
Code:
#showtooltip Pick Pocket
/cast sap
/cast Pick Pocket
Notes:
The drop rate is low. I spoke to a GM, and though they can’t tell you anything that you don’t already know, he gave me this advice, “Pickpocket a lot, every time you can.”
If the mob has [item=37467], then they drop [item=36863]. If they have [item=38260] then they drop [item=36862]. At least this is what I’m seeing.
Typically [item=36862] drop from Trolls and Vyrkul.
Typically [item=36863] drops from Humans and Dwarves.
Typically [item=63269] drops from any Cataclysm Humanoids who can be pickpocketed.
Keep in mind, there are always exceptions to any rules, but these are personally what I’ve observed.
Good luck and don’t lose your mind!
Edited - Brought up in line for WoD Release for those working on the toybox, edited for grammar, and added Loaded Gnomish Dice to the list.