what is the most REFINED class in WoW in terms of skills/gameplay?
i don't care about op'dness
what is the most REFINED class in WoW in terms of skills/gameplay?
i don't care about op'dness
Milk was a bad choice.
2013 MMO-Champion User of the Year (2nd runner up)
disc priest.
Unholy DK.
"El Psy Kongroo!" Hearthstone Moderator
Physics of Wonton burrito meals.
Yeah I was just trying to think of how refined really applies to warcraft classes...I guess the rotation should be smooth but still interesting, themed well? Or just refined as in RP flavor type refined - in which case I would probably say Paladin, holy & pure upstanding knights and whatnot.
Judging by the lack of changes? Rogues. Blizzard is so happy with Rogues they barely made any changes to core mechanics, skills, etc.
Shaman.... *chortles*
9 out of 10 people agree that in a room full of 10 people one person will always disagree with the other 9.
At the moment, I'd say that Hunters and Warlocks are pretty close to being "the most refined" as they're distinct from each other (Warlocks far moreso than Hunters, but still) and all three specs have a fairly straight-forward way to play that isn't shrouded in "the hell are they thinking?" like some of the others. (*cough*Anticipation still isn't baseline?*cough*)
The issue with Monks is that one spec has been heavily "adjusted" multiple times in one expansion and then partially redesigned again in the next one, another went through three masteries in a row, and the third was so much trouble the devs put a litreally "*.85" multiplier on their damage that could be seen in the character pane. They're pretty far from done. They're also the only class I know that has a talent that's only useful to one spec in nearly any situation imaginable (chi torpedo) and yet it's still not swapped for a different talent when in the other two specs like nearly every other similar situation.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Obviously rogues, we always, ALWAYS get the least amount of changes. because we're already awesome.
Warlock, in my experience. Refining all three specs for MoP, in which they all play differently but also feel smooth, is one of the best things they've done in the game for a while on the class side of things. Lock has never been my main but it's the prime candidate for WoD because I fell in love with the class when I started playing it in MoP.
I would also say rogues and monks are in pretty good shape overall.
Last edited by PBitt; 2014-10-30 at 04:20 AM.
Priest. I'd say the entire class is solid, much prefer the shadow spec to what they turned my lock into.