Basically all I'm doing is holy nova spam with occasional atonement. It's so strong (nova) that there's not reason to do much else. Does anyone know if nova is this strong at 100 or is it just horribly unbalanced atm at 90?
Basically all I'm doing is holy nova spam with occasional atonement. It's so strong (nova) that there's not reason to do much else. Does anyone know if nova is this strong at 100 or is it just horribly unbalanced atm at 90?
Horribly unbalanced at 90, everything is tuned for level 90, which is why Mana costs are almost 0.
You can never judge a spec/class as over/underpowered in a .0 patch. This was true at 70, 80, 85 and now 90 in the weeks before an expansion launch.
There are just too many changes you can't see on balance at this point.
It's no different than judging hunters and rogues by what they can do from 10-50 in PVP or healers OP nature in randoms from 60-89.
I don't know how that's even possible.
Disc has a +30% healing/absorb buff so at equal stats they'll do 30% more.
PW:S has double the coefficient as renew, and can't overheal unless you shield the wrong people.
Holy mastery has slightly more throughput than disc but can overheal. Also holy nova. The numbers don't add up.
disc is the strongest healer at 100 when you get some semblance of gear.
Balance in general at 90 right now is fucked, because everything is tuned for 100. Disc is not OP at 100. Strong, but not OP.
....That is not how Grace works. At all.
Blizzard did not say "oh, we're going to buff disc 30% more than all the other healers", no. That's completely wrong.
Grace is used as a tuning knob to adjust Disc's healing to be in line with other classes. It is not "30% more than other healers".
Disc's raw numbers for baseline spells(flash/greater) are 30% higher than holy because of grace.
PW:S has double the coefficient of renew.
Holy nova is stronger than serendipity+poh.
Penance is stronger than chakra sanctuary.
Holy mastery may be slightly better than disc if there's no overheal.
Baseline vs baseline and spec vs spec holy has absolutely nothing on disc in terms of throughput. Level 90 siege already shows the difference.
>m-muh 100 tuning
Yeah, renew ticking 1 more time's gonna make a difference. All coefficients are the same, it's the same old story.
That's because of a few reasons: 1) Disc can't "crit" like holy can for extra healing. 2) Disc's Flash Heal doesn't have any additional benefit like Holy does when used.
Is harder to use and always assumes that any damage let through is going to be magically healed in some manner. Also, Weakened Soul means you can't focus heal a single target quickly when they take burst damage like Holy can.
Hardly. The math disagrees. PoH by itself already has higher HPS than HN without even considering Serendipity. The only drawback is the mana cost, which is already solved by Serendipity itself.
Penance can only heal one target. Sanctuary heals multiple targets for more.
Definitely way better.
Asinine statement when lvl 90 tuning is ridiculous with infinite mana and low raid damage in general. Progression raids ALWAYS have higher raid damage, and that's where you judge class viability.
Renew is just a very cheap and instant filler for reducing the CD of CoH, which blows HN out of the water even with its CD.
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