Used to play Enh back in Cata and I remember loving the hell out of it! Plus I had that special feeling of being one of the few that played the spec :P I switched to Ele during MoP and I am afraid of going back to enh for some reason xD
Used to play Enh back in Cata and I remember loving the hell out of it! Plus I had that special feeling of being one of the few that played the spec :P I switched to Ele during MoP and I am afraid of going back to enh for some reason xD
Last edited by mmocc75861ccdb; 2014-11-11 at 01:17 PM.
Which is what every other spec has these days.
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DPS DKs have worse defensive cooldowns in most cases
Also, if you think shaman has no defensive cooldowns, you don't know your class well enough to belong in high end raiding anyway.
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Yes, a weak defensive ability that cripples your damage overall AND throws all pooled resources out the window is a oh shit button...
As in "OHSHIT MISCLICK"
As for hex, it is a CC that doesn't instantly break on damage, pretty much being polymorph on steroids.
They're pretty poor in WoD, but once again the context of this thread is present/past - where dk defensive cooldowns were incredibly strong even as dps.
Compare the dk defensive talent tier to the shaman one (even now this one holds true)
Icebound fortitude as a minor defensive boost
Significantly higher physical damage reduction from armour passively
AMS before it's 6.0 nerf was crazy strong.
Hex breaks to a single direct attack - weak dots and cleave may not break it immediately. I imagine most would trade hex for polymorph, given (in pvp) the target can't position while cc'd, there's no cooldown, and poly's only real drawback of healing the target while cc'd does not gameplay using it in nearly all cases.
Enhance is high effort/low reward, compared to, say Warrior which is low effort/high reward, which I'd assume is why people don't play it.
Enhance has been a roller coaster deeps machine over the years though. It has definitely lost its charm since the oldschool windfury nerfs. Now it feels like just another bland melee class. Its main drawbacks, imo are its lack of burst aoe*, its dependency on searing totem, its low sustain/high burst dps model and its high effort-low reward playstyle. As has been mentioned, enhance is not hard to master, but it will require more effort on the part of the player to compete with other, simpler, melee specs. The spec does have very good mobility though with instant ghostwolf.
(*Enhance lacks burst aoe but is very strong at sustained aoe.)
[I mained enhance through end the of vanilla/beginning of BC, then through wrath/cata. Playing a monk since MoP though.]
Last edited by Nihilan; 2014-11-11 at 03:21 PM.
Personally I enjoy both ele and enhancement specs. Back in Cata I was Ele/Resto but then switched to Enh/Resto so I dont have conflicting int gear secondary stats :P
Enhancement felt much less clunky in this prepatch thanks to no more ramp up time to Lava Lash, although Echo of the Elements change that to some degree. Personally I like that they got visual updates too like Stormstrike looking much less boring although I sorely miss Ascendance's original Stormstrike animation. It feels weird shooting a breeze at the opponent now ._.
With Wod coming very soon I will have basically 2 Shaman. One is Ele and strictly for Challenge Modes, and the other remaining Enhance/Restoration.
DPS dks hardly have worse defensives... and shamans bring nothing to mythic raids lol.
its a oh shit button because if you mess up and almost die you become immune to damage and living because of it is alot better than dying to do 50k more dmg... what you said about it is just plain stupid and makes you look like you have no idea what you are talking about. iceblock is a very good defensive in both pve and pvp and saves mages a hell of alot more than any shaman defensive...
Hex breaks pretty easily on damage and it doesnt hinder movement speed and they have full control of their character. its basically a disarm/silence that breaks if you hit the target twice lol not to mention its our only actual CC that isnt countered by an auto attack or moving out of the way. Capacitor is shit against anyone that doesnt suck.
enh also has no gap closer. just a sprint that only breaks slows/snares already applied so anyone smart just reapplies it. shamans can also do nothing against being stunned or any hard cc that isnt a magic effect. and ascendence is what used to make up for not having a gap closer but our damage is so bad now especially without being able to use lava lash that it just doesnt matter that we can auto attack. its nowhere near as good as any other gap closer
Ele and Resto go very nicely together, they can share almost all their gear. Melee in general is sought after by pretty much nobody. And ele has a much better fleshed-out, more satisfying rotation. Enh has one of the crappiest, most old-fashioned rotations in the game. If not the most.
But that's just like, my opinion man.
Not sure what you're talking about...but if it's divine shield, you take a 50% damage cut for 8 sec of immunity...doesn't sound like a bad deal to me. Sham Rage is a 30% damage reduction, and only if glyphed does it dispel magic debuffs. It should not require a glyph to do what it does, and it should be at least 40% damage reduction.
Polymorph, as a CC, is far more useful than hex which can be dispelled by a base ability that all other shaman and mages have. I'm not attacking the target I CC with hex; that's the point of CC. To take one guy out of the equation while I focus on another. If used correctly, polymorph is the next best thing to druid's cyclone.
Ascendance has become enhance's excuse for a "gap closer" as it's no longer any significant source of burst.
You can choose the windwalk totem talent and give up frozen power. IMO frozen power is more useful most of the time, especially against rogues since they cannot remove the root with burst of speed, and it also helps keep mages and hunters in melee range. The 1 min CD on WW totem is also too long; it needs to be more like 20 sec for it to be useful.