Or they are going to buff spirit to make it on the same level as bonus armor.........
I love holy paladin and holy paladin culture.
Tbh I need to drop the sarcasm on the internet lately. Writing anything gets taken at face value so much
And yeah, I was mocking bouch's numbers .
Its really not that easy when some classes already gain so much from spirit that they go for 2.8k+ while others gain so little. Spirit is flawed as an output stat because its return(extra mana coverted to healing) is a massive swing. Imagine if Crit Strike rating made Mages crit 50%, Warlocks 400%, Hunters 100% and Rogues 300%.
Last edited by mmoc5ef3a4fb0f; 2015-03-30 at 09:52 PM.
it's not as easy as just converting spirit to Spellpower, although that is bandaid fix bli$$ard would do. Should just keep spirit as a failed stat until next expansion but that won't happen.
Last edited by Virsta1; 2015-03-31 at 01:23 AM.
I love holy paladin and holy paladin culture.
There's no way blizzard can do 1 spirit=1 spell power without nerfing the over budgeted spirit trinkets.
Who knows though. They did randomly give shaman double slt :P
Last edited by Supliftz; 2015-03-31 at 04:44 AM.
I'd like to see these things happen in a class "overhaul".
- Holy power removed.
- Word of Glory removed, Eternal Flame turned into a base spell with a short (3-5s, lowered by haste) CD + made instant.
- A new level 45 talent (not sure what at this point).
- Holy Radiance removed.
- Light of Dawn given a higher mana cost akin to WG / PoH.
Essentially we'd become a hybrid disc / holy priest, although not sure if this is a good thing either.
Adding spell powerbenefit to spirit is a bad idea and I doubt that they will do 1:1 conversion even if it does sound like a bandiad fix that blizzard would do. If I were to guess, they would just let it go the same way it always did (surprise surprise who could possible see this coming?! oh right.. everybody) and have spirit become useless stat later in expansion although at this rate, it will get worse than in MoP. Then they will announce the next expansion with new and revolutionary healing overhaul and the cycle will start all over again.
HoPo removed, so, what changes do you suggest to counter the mana issues we are going to have?
EF baseline? Yes please.
New level 45 talent that does not interact with our HoPo finishers (provided they remain)
HR removed, in favour of what AoE ?
LoD given a HIGHER mana cost, atop the changes to remove HoPo?
duuuuuuude
You want to butcher us, don't you?
So,
A: How do you plan on countering the issues we'd face with mana?
B: How the hell are we going to do anything in an AoE healing scenario? LoD is shit
You'd become a hybrid of a disc/holy priest :S? You'd become a hybrid of a Garrison/Stormwind raider, you'd be raiding from there.
Why are you guys even replying to that
The whole discussion about spirit is awesome, but I was wondering... what about weapon enchant?
I see some of the highest ranked palas usually going for crit on weapon, and that explains itself, but what should be the discriminating factor?
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Why are you saying that, though?
I went to the mastery enchant and everything was fine. Even on Oregorger, I can use HR a lot and I regen most of my mana in p2.
You can kinda bank on eventually getting a first class ticket to proc city.
I still really, really want SoO SH back, but this will do for now.
Check the last 10 pages, paladins suck at converting mana to hps.Why are you saying that, though?