This isn't a fix, this is just a change to something just as bad in a different way, sometimes worse. We've gone back to items dropping for groups that don't need them and extremely loose need rules; I just finished an Iron Docks and was ALLOWED to need on an Agil staff and a tank trinket. As a Warrior, the trinket, sure, that makes sense, but an agil staff? Why should I be allowed to need on that when in a random group?
Do you remember when people who had no clue or who loved to be fuckedous would need everything in your dungeons, even things they couldn't use? Do you remember how it felt to be the odd man out in a group where 4 guildies are needing on all drops to gear one person up when you need to replace some items as well? These are much worse than no loot dropping from a boss imo, because the loot actually is dropping, but instead of RNG deciding that you don't get it, it's people. People doing rude and annoying things. And that's worse than just losing a coin flip, when someone's using a coin with two heads and no tail.
This is going to cause more problems, specifically for the next few months as people ding 100, reach iLvl610 and become iLvl-hungry. People suck, and this change gives people many different ways to fuck everyone else over. Plenty of goons and goobers are going to be grabbing whatever they can for whoever they want, simply because they're allowed to. That was a problem that personal loot solved completely, protecting random groups from dingleberries with the intent to need on stuff they couldn't make use of.
What I would've really liked to see would be a way to ensure that every boss in an instance drops at least one piece of gear for someone, ensuring that you don't run Everbloom or UBRS and only the last boss drops an item, which feels very gross. When no boss in an entire run drops nothing at all...well, why'd you even queue up? That was my only gripe with the Personal Loot system in 5-mans, all the work, the wipes, the trash clearing and CC, the hour long queue I just sat through, it was a waste of my time because none of the bosses dropped any loot. That's worse than a boss dropping something and not winning it imo. I didn't have an issue with not seeing the loot that someone won when I loot the bosses's corpse, although I know that some people did like to see what the boss looted outside of their chat frame.
So instead of fixing that specific issue, they revert to one that provides several more severe issues, issues that will augment people's sense of anonymity and propel them to act like asshats. These seem like much worse issues to me.
You can tell that I'm very opposed to the reversion to Need > Greed, so what do you think:
- Did you like Personal Loot the way it was?
- Do you like the return to Need > Greed (Including the lax need rolls?)
- Would you have liked to see Personal Loot remain but its issues fixed?
- Do you want some sort of brand new loot system?
- Am I missing something very important, or otherwise overreacting?