Originally Posted by
Dracodraco
During a boss fight, on singletarget? That's about what most of us get unless we're a really shitty class (hi elemental shaman/boomkin) when we do our daily CM's. We have a team pushing for golds, and their logs are showing them doing ~20K avg over the instance, Hunter/Rogue/warlock/warrior dps mostly. Likewise, CM's are just heroic modes that hits harder and takes longer, and almost all of my raiders can sustain +20K singletarget in heroics (again, except the derp'd classes), which means that the same should hold true for CMs.
You have to remember that worlds best times depend a lot more on strategic pulls and AOE'ing down trashmobs (as they are by far the biggest part of the dungeons). This is not the same approach that the casual player who wants their cache should apply - take your time, do the pulls right, and concetrate dps. Blow CD's whenever they're up to get you through the trashpacks safely. Each trashmob dead is one step closer to the loot. For this reason, I play MM in CM's rather than BM - the top times use BM hunters because their AOE dps is through the roof, while MM's is piss-poor, but on the other hand, MM has the exact opposite situation going on for singletarget, which helps burst down bosses before healers who might be undergeared are OOM, or focusing down particularly dangerous adds in trashpacks that the group setup isn't well suited to handle. It's two completely different ways of managing the instances.
That's not to say that world first times do not have to pull impressive numbers - it's just that they pull the numbers on AOE during trash and with good coordination, rather than on a individual mob/pull basis.