Originally Posted by
Tiberria
It's not all that surprising that ilvl will almost always win out, given how heavily clustered the value of Haste/Mastery/Crit/MS/Vers are. I think people focus way too much of the value of gemming/enchanting haste vs mastery, when the overall net impact of either/or is so marginal, and the stats are so close that the value can switch on a pull to pull or fight to fight basis.
I would argue that the value weighting of Spirit should be at or near the value of INT on a 1:1 basis, and be much higher than the other secondary stats, though. I think a 2.0:1.2 valuation of Int: Spirit is skewed. This is likely to especially be the case next tier, when our overall regen levels are likely to reach the point where taking Rampant Growth as a throughput increasing/mana dump becomes optimal. Even if you don't want to use it to game it to tha max (i.e. clipping Rejuv on the last tick for maximum SoTF procs), the value of being able to cast a SoTF-WG every 10 seconds instead of every ~16.5 seconds is very high, and something that is likely to be sustainable during burst damage periods at attainable T18 Spirit levels. With how unfavorable damage patterns (at least in initial raid testing) look for slow ticking HoTs next tier, I would not be suprised at all to see RG become the most popular build, which puts Spirit's value through the roof.