Originally Posted by
Torty
When making ridiculous claims such as these, you should really provide some back up. "Little healing" is a myth from people that never opened a log or read the ability description.
I just loaded my latest Hellfire High Council log and in 5 NV usages it did 6,28% of my healing at 29,26% uptime. On Gorefiend in 6 uses it did 5,83% at 34,34% uptime. NV provides about 13-18% healing increase during its usage depending on your spell distribution and that multiplies with ToL buff, which you will be able to use every single time together. NV usually has very low overhealing compared to any other Druid ability. Even in a very favourable fight for HotW at 8 minutes and 2 uses, you will only get 18,75% of uptime on that, which averages as a 6,56% healing increase. That's all assuming an even damage spread and being able to take full advantage of HotW buff. It can obviously both go higher and lower than these 6,5% on a very favourably timed fight. It will be much lower in a worst case scenario (12,5% uptime and 4,38% average on a 6 minute fight) or in a moderatly worse scenario (15% uptime and 5,25% average on 10 minute fight). I wouldn't call these numbers as something showing an overwhelming advantage for HotW as you claim there is, not even mentioning the fact that HotW's healing increase will always give higher overhealing numbers than NV, so actual contribution will be even lower than that.
NV provides more frequent coverage on hardhitting abilities, has a very good synergy with ToL and gives "free" dmg. NV is better when there is a certain repeatable ability with 3 minute cycles (Iron Reaver's Pounds, High Council's Reaps/Felstorms, Kilrogg's Death Throes, Archimonde's Unleashed Torments). These abilities are generally cast 3 times during 3 minutes. You can choose to cover 1 out of 6 with strong HotW or cover 4 out of 6 with weaker NV. If you honestly think that first case provides more healing, then try supporting that with factual evidence and calculations. And even after that, it's really hard to justify covering every sixth heavy hitting stuff with strong stuff instead of covering 4 out 6 with weaker one. That said, NV isn't the best choice on every single encounter. HotW is still better, when encounter length works in a way where you can just about fit two, want to dps during the buff, or when there's only one phase with "real" damage, which you want to cover.
I don't think there's a catch-all talent in that tier. These 2 are very competitive with each other and should be chosen on per fight basis.