Originally Posted by
MrCool
If that wasn't clear enough, I don't give a damn about numbers and I'm mostly PVP focused.
Fine to me if Crane is tuned with 50% dmg / 50% healing in mind.
And I don't like the fact that Crane is mana efficient, thank you very much.
What I'm concerned about, is the huge amount of crappy design that went into the MW WoD monk overhaul.
Crane stance can't work at all in PVP, that basic fact ruins the spec to me, MW has nothing else to bring in that environment. No survivability, no CC, no utility. Damage used to be a niche, and it's just unusable in PVP: stupid GCD cost, huge risk not keeping up with healing, being kited all day (thus unable to do any eminence healing) and of course being melee healer in the first place is just asking to be beaten up.
Now dragonslayers can go on and on telling Crane is sooooo strong for this boss / trash mob, because said boss / mob is scripted to have a low damage phase and that's perfectly predictable, you just have to L2P, know the boss and anticipate (or more mundanely, just overgear the content). Guess what, this doesn't work for the other half of the game, PVP.