Originally Posted by
Slant
Actually, I see a solution. You need to increase the number of required tanks to reflect the ratios properly. This is something that's been in my head since vanilla. If you have a 20m raid, you can split it up easily into 4 groups... 1 Tank, 1 Heal, 2 Ranged, 1 Melee would be an ideal theoretical setup. So scale that up and have raids with 4 Tanks, 4 Heals, 8 Ranged and 4 Melees.
That doesn't happen, because Blizzard really, really doesn't know what to do with Tanks in raid encounters. Tanks are bored out of their mind as it is, having 4 of those would need some serious mental adjustments on how to approach encounter design.