Last edited by shadowboy; 2014-12-02 at 08:03 PM.
Whatevery, especially in WoD blizzard made sure to include enough middle fingers to ranged to make my guild warlock swear like a sailor since his first dungeon.
Seems like the usual want-to-be-perfect failers trying to blame someone else.
I'm starting to think that threads like these are the ones really making people who browse the forum's at a glance think this is true and it will spread and become true. :/
People generally prefer ranged dps over melees, it's been like this for a while. However, a good combat rogue will absolutely destroy every other damage dealers in CMs and imo are very very valuable. If they are good enough to be able to avoid stuff on the ground etc, they are an asset not a liability, and it's their loss if they don't want you.
If I would build a CM group, I myself would pick ranged over melees too. It's because of the high amount of VERY BAD PLAYERS who don't know shit about their class/specc. I will always see anyone I don't know and haven't seen in a dungeon before as a complete scrub. Because melee involves a bit more skill dodging AE it's easier to pick a ranged dps.
Don't get me wrong, I play rogue myself, and for me it's as hard to get in to a random CM Group as for you. Just wanted to state my point of view, which might be the standard everyone else.
well, why bring a rogue if u can bring a hunter?
if i'd host a cm group, rogues wouldn't be my tier one pick either
yeah, I always felt like that melees in general are a bit harder to play in terms of avoiding damage (because you have to move more in most fights, than a ranged class) but in return can yield better performance, especially in very dynamic fights with multiple adds, like every dungeon is.
rogues are one of the classes you'd be stupid not to take with you no matter where you go, Free invis pot, will take the least amount of damage, hardly requires healings. rogues are by far the most useful melee in terms of what they can bring and what they can save you.
I love a Rogue in my CM groups. 2 CCs and the ability to dispell Enrage. Super strong AoE (in combat spec) for the easier packs. High self-sustainability through Cloak and Leeching/Cheat Death. Smoke Bomb is absolutely godly in some encounters. AoE Stealth for skipping annoying packs. Rogues are champs.
These ''omg my class is useless in XX scenario'' threads are a dime a dozen. Make friends, stop pugging.
You didn't read the last part of the sentence. It does up to 70k. You'd need your group to deal (on that target alone, not AoE'ing) 70k in 8sec, that's 87,500DPS from your group, on a single-target, for it to cover the +10% damage received during the KS. You won't pull those numbers in 630. That's almost 22k DPS from 3 dps and the tank (I insist, it's on a SINGLE target, not the Recount-DPS you see when cleaving).
http://eu.battle.net/wow/en/characte...azoki/advanced
Rogues are absolutely fine for CMs.
anyone who says rogues suck for cm's doesn't know what they're talking about. utility+cleave
more than one melee in a 5 man cm group is a bit of a liability though