Originally Posted by
risingforce
Here's why you are wrong.
It was the same at launch with MoP -everyone QQ'ing over the dailies and their associated reputation; the problem is that players feel compelled to finish every damned facet of the game, or out of obligation. Both compulsion and obligation are player decisions and not a design fault. By design, as is World of Warcraft, Garrisons can be min-maxed and can take as much (or as little) time as you wish.
If you don't have the time to max your Garrison(s) then simply don't max them.
On the bright side -and by design -to alleviate that compulsion/obligation complex, Blizzard have designed Garrisons as an accumulator so that your Garrison Resources and Work Orders can generate over time with little interaction.
Garrisons are a game designer's wet dream.