Originally Posted by
Katchii
I consider it more, don't-pay-to-lose rather than pay-to-win. Bioware really fucked up the subscription vs non-subscription stuff and how they market it.
You're not good enough to get rested xp in a cantina because you're not a subscriber, you're not good enough for free respec because you're not a subscriber, you're not good enough to do more than X (forget the number) Flashpoints in a week because you're not a subscriber, you're not good enough to equip artifact level equipment because you're not a subscriber, you're not good enough to have more than 350k credits because you're not a subscriber, you're not good enough to have ACTION BARS BY DEFAULT because you're not a subscriber, you're not good enough to have infinite field rez bots because you're not a subscriber, you're not good enough to have more than 6 active characters because you're only premium...but not a subscriber, you're not good enough to have hide helmet/ match colors/ other things subscribers get by default that have absolutely nothing to do with gameplay but can actively stop people from playing (aesthetics are VERY important to some people, and not being able to hide those horrible looking helmets is a deal break for some)...because you're not a subscriber.
Rather than giving people a bonus for subscribing, they screwed the non-subscribers and kept the subscriber experience the same. I can't argue about how much money the model is making them, but it still pisses me off when I sign in as a non subscriber and see all of the stuff I'm missing.