I'd just like to see everyone's overall about opinion about Shaman or a particular spec and what you would like to see introduced or altered in future expansions or what you think might be a nice small change for 6.1 coming up. Be constructive with your posts please!
I' am currently maining Elemental, I haven't done anything serious PvP or PvE-wise, but the design is poor this expansion, I don't hate it completely but I'm not necessarily happy. I don't really like the direction they went with in terms of Elemental's damage. Slower base cast times and a tad more passive damage. They put some of our damage into passive damage seen in Molten Earth and some in Searing Totem. Besides the obvious low damage Elemental had before, it just didn't feel right for a majority of Elemental players that Lava Burst was justified for hitting low,even lower than LB crits at sometimes, because of Molten Earth's role in our damage. At first, I thought finally they are adding a something to help with our mobile and sustained damage but, it's not that great when you think of how bad Ele's damage on the move is. Earthquake was also reintroduced into our damage rotation very poorly. It's slow cast time, cooldown and targeting circle make it absolutely horrible for AoE fights. You can place it down and the tank might move the targets out of the AoE and they only way you can replace it is to wait for the cooldown while you spam CL or take Echo of Elements and hope you get a proc before the first EQ is placed. For Shaman in general, I absolutely hate the design. I feel like Shaman's mechanics don't flow together. It's about as smooth as an unpaved road. Not only are the mechanics crap but each specialization barely has any breathing room perk and talent-wise. Restoration itself, as a completely different role, has two unique talents and they were finally added this expansion, while Elemental and Enhancement, a ranged and melee, share pretty much every single talent. It could just be me but it feels like Shaman are and have been seriously lacking in the creative department as well as lacking anything unique or something that would better outline the themes and diversity of each spec.
First things first, bring more unique flavor to each spec, stop with the shared talents and perks and actually sit down and take a look at Shaman and see why the community isn't happy about it. Make totems fun again by removing these old restrictions. In a game where things are constantly being updated or altered, it would be nice for totems to be able to get a piece of those changes. Take away the element restrictions, let totems follow you around or be more easily adjusted, remove our Elementals from totems, and introduce some distinctive abilties to totems so that they aren't the weak, underutilized abilities of yesterday but a bigger part of the Shaman's identity.