In my opinion, it's a big design flaw the way they are currently going with it.
What is the point of playing a pure DPS class? Except for liking their playstyle ofcourse.
-Rogue have 3 different specs that each deal damage in their own different way.
-Monk has 1 spec that deals more AoE and single target than any of the 3 rogue specs. They can also be Tank and Healer.
-Paladin same story here.
-Druid same story except they can be: tank, healer ranged spellcaster and melee. Both of their DPS specs beat all 3 rogue specs (if both played to their full potential.
I just don't see the design logic here. What is the point of not tuning all pure dps-classes a little higher?
I thought that was the trade-off of only being able to perform one role?
I honestly do not see ANY reason to play Rogue over Monk (for example), except that i still stick to my rogue (10 years wohoo)
I know we have some utility, but it's a way bigger utility (imo) to be able to perform any role in the game.
Honestly,
Give rogues a tanking-spec, or tune us (and other pures) 5-10% higher than hybrids.
- - - Updated - - -
I wanted to make a poll, but i don't know how to do it