Originally Posted by
HorrorCosmic
So, I played wow since 2004, i quit back in mop because i absolutely hated it. Now I'm back for WoD and I'm still affliction and loving it.
However, what I on the forums are alot of talk about affliction, i agree it needs to be fixed, pvp is horrible, its very lackluster in complexity and dmg output compared to other spec but what i see most are things like "theres not enough burst dmg" or the dots are weak, the dps is at the filler". Looking at the spec as a Sustained Damage over time oriented specialization, it has enough burst, i agree the dots are weak but again those contradict each other.
The damage is at the drain soul end because it adds burst, but that damage had to be taken away from the dots otherwise it was be too much, with all 3 dots on the target a full drain soul damage output and the added affect it has on the dots themselves is farely high, for a 2.4 or so cast thats is comparable to a chaosbolt. If you want most of the damage coming from the dots then the synergy between drain soul and the dots would be nerf to compensate, losing that burst.
Now granted affliction is missing spells similar to conflag and other high dps, high burst instant casts, thats one of the reasons why affliction is lacking in the burst catagory, and I think that this can be fixed by reintroducing Shadowbolt to Affliction but with a twist.
How this would work: reintroduce Shadowbolt but give it an extremely long cast time, reintroduce the soul shard generation of drain soul, instead of nightfall being the primary source of shards, let drain soul generate shard and nightfall allow an instant shadowbolt cast.
If anyone has pvp'ed in WotLC its a bit like that, dot up the target, drain life, instant cast shadowbolt when nightfall procs.
What this will do is it'll add burst to the spec allowing more damage to go back to the dots without compromising burst, it'll add complexity to the rotation by making you manage mana, shards, multi-target corruption, and casts between drain soul and shadowbolt. It will also add a potential cast while moving spell (if nightfall procs) for times that you have to move, that mixed with increased dmg to dots would help the movement issue.
Doubt it will ever happen, just putting the idea out there.