1. #1

    Why Isn't Highmaul Normal Siege Flex Difficulty?

    Seriously why did blizzard increase the difficulty gap between lfr and normal? Wasn't their whole idea to give players options to make the transition from lfr to normal? What happened to the NM= soo flex; HM=MoP NM; and M= old heroic?

    Why the difficulty change. What's worse is that they nerfed lfr, so with the nerf to lfr and the buff to nm players who want to make the transition from lfr to normals will have a harder time. What do you think?

  2. #2
    Let people get used to Highmaul, and having full 640+ gear. Then you will see Normal Highmaul is easy and pugable.
    Flex SoO was so easy in the end because everyone had full or better gear from Flex, and also a lot required your ilvl to be higher than the place. And everyone had kill the bosses so many times. This will happen to Highmaul aswell.
    Shaman since Vanilla. All the way !

  3. #3
    If people cant handle the difficulty of normal they should not leave LFR at all. Yes blizzard is trying to give players a smooth transition but it doesnt mean they will hand over epics on a golden plate.

  4. #4
    Deleted
    People are still in dungeon gear and learning the fights. Give it a couple of months and it will be easy again, don't worry.

  5. #5
    The names are really arbitrary.
    Whoever loves let him flourish. / Let him perish who knows not love. / Let him perish twice who forbids love. - Pompeii

  6. #6
    Quote Originally Posted by Wrathorian View Post
    If people cant handle the difficulty of normal they should not leave LFR at all. Yes blizzard is trying to give players a smooth transition but it doesnt mean they will hand over epics on a golden plate.
    funny, we've one shot every single boss up to nm korag, and we have yet to kill him. The difficulty spike for that guy is insane. everything from kargath to ogron is a cakewalk.

  7. #7
    There is no difficulty change. What you are failing to recognize is that people are coming out of quest blues, dungeon gear, and heroic dungeon gear into the raids.

    When flex was introduced the major raiders had already geared up with previous tiers of raiding, previous patches of LFR, and the timeless isle gear which is higher then you get form dungeons. So the difficulty you speak of is all relative to the gear folks have and flex Siege was easier because everyone was respectively higher geared.

  8. #8
    Deleted
    Really? Our first run through there we felt it was easier than flex was before, have you seen the difference between the damage output on simple stuff like the bombs on Kargath on Normal v Heroic? It's LFR levels of "Just ignore the mechanics, they won't even hurt you if you just tank all the damage" - they do nothing.

  9. #9
    Its because in SOO you were coming off ToT. People going into flex typically had normal mode ToT gear including sets and people going into LFR had mostly LFR and timeless isle gear. With highmaul there are no set bonuses yet and both LFR and normal player are using Heroic dungeon gear.

  10. #10
    Most of it is just as easy as flex was, accounting for differences in the gearing process. Ko'ragh and/or Imperator represent a difficulty spike for most groups, but that's not because normal is harder or easier than flex was, that's just the difficulty curve of Highmaul itself. The only exception is Brackenspore, which has (or had, I'm not sure if it was tweaked) some tuning issues for smaller group sizes.

  11. #11
    The Undying Cthulhu 2020's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    Rigging your election
    Posts
    36,852
    Quote Originally Posted by TheEaterofSouls View Post
    funny, we've one shot every single boss up to nm korag, and we have yet to kill him. The difficulty spike for that guy is insane. everything from kargath to ogron is a cakewalk.
    We one shot everything up to ogron. Ogron took 2 attempts. Ko'rag took about 5. I wouldn't call that an extreme spike in difficulty. There's very little that's difficult about the instance except the final boss, and even then it's all just mechanics. If you have lazy/bad raiders who don't know how to /range 8 and not stand in bad, you're not going to have a good time in heroic/mythic where things like DPS actually matter.

    - - - Updated - - -

    Quote Originally Posted by Blitzo View Post
    I don't get it, it doesn't seem like a jump at all to me. Infact, most pugs I run in doing normal do the fights just fine.

    People just aren't pulling their weight most likely, unenchanted/gemmed. Also realize, a lot of people had assistance with reforging gear AND getting their gear itemlevel upgrades.

    Also consider, when SoO came out, a lot of people were probably 535+~ item level going into a raid that dropped gear only 5 itemlevels higher.

    This is going from 630-640 and going into a raid that drops gear FIFTEEN itemlevels higher.
    This too. Flex wasn't in for the first tier. Every single tier after that, anyone raiding already had raid gear from the previous tier and outgeared it. Just wait until your raiders are all 655 ilvl or above. It'll be cake like flex was before.
    2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
    2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"

  12. #12
    They made LFR much much easier then it was. Normal is just barely more difficult then flex was or about the same. The biggest change is the gap in gear for some or now heroic, old normal, is much harder for some to jump into than normal was in the past. Most of the hiccups I have seen from groups is growing pains from going to 10 to 20.
    "Privilege is invisible to those who have it."

  13. #13
    Deleted
    HM normal is easy and pugable already IMO.

    Problem is... fights are much more unforgiving than SoO, and all you need is 2 or 3 people making mistakes that will wipe the raid in a couple of seconds.

  14. #14
    Quote Originally Posted by yaj View Post
    HM normal is easy and pugable already IMO.

    Problem is... fights are much more unforgiving than SoO, and all you need is 2 or 3 people making mistakes that will wipe the raid in a couple of seconds.
    I suspect that's why a lot of groups have trouble starting with Ko'ragh. He's not hard, but killing adds outside of a silence zone and somehow botching the absorb will kill you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •