There's a strategy that a lot guilds are using, by tanking him in the water so he soaks the adds and reduces damage. Is this considered an exploit? has blizzard commented on this yet?
There's a strategy that a lot guilds are using, by tanking him in the water so he soaks the adds and reduces damage. Is this considered an exploit? has blizzard commented on this yet?
Here's a video if somebody was wondering what it looked like: https://www.youtube.com/watch?v=YERDlJRxbGM
The water tactic known as "Pool Party" is not an exploit it's a smart use of the area provided otherwise it would of been blocked off on pulls and fixed a while ago.
It still takes some good plays to use this tactic it just negates some of the adds therefore the fight can be 3 healed for maximum damage output
It looks like it treads on the fine line of "not what the encounter was designed for" and "clever use of game mechanics". I wouldn't expect a ban, but more likely a fix on Blizzard's part.
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Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
Yeah, but weren't the bombs actually triggering a bug in that case?
This 'pool party' strategy is valid positioning of a mob. It's not abusing a broken mechanic. It just seems to be a strategy the devs didn't consider. I'm sure they'll fix it if it ends up being a problem, but giving out a ban would be shifty as fuck since it isn't really an exploit.
We used to tank Ignis in the water back in ULD25 days. Dont see the difference myself.
Paper is fine, nerf Rock. ~Scissors
The pool strat / positioning isn't intended, but it's not a bannable offense - more like the grey area in between exploits and smart use of game mechanics. Blizzard probably will fix it later.
And people should stop bringing the Saronite bomb example up for every smart use of game mechanics / positioning cases. Saronite bomb isn't intended to rebuilt the edge, positioning the boss anywhere that he can reach normally is intended - just that in this case it lead to an unintended result, hence it will be fixed (they probably will put some kind of DoT on the water, or makes the adds giving Butcher a buff if they reach him).
Kind of treads the line a bit but i wouldn't expect bans or even a fix for it at this point.
Could somebody explain what this actually changes about the fight please? Not apparent from descriptions or video thus far.
Eh, they hot fixed a Void Reaver bug in TK where a lock could enslave one of the big gan'arg and use one of its spells to nuke down VR. I think they reversed out the kills done that way but you could argue it's a clever use of mechanics - locks could enslave demons, here's a big demon....
''Pool strat'' its called phix/bizzno strat
Tanking him in the middle means those adds you don't really see basicly comes from every direction, and you need to dedicate almost your entire ranged pool to soak them before they hit the melee camps (and give them 200K hits + a debuff that makes them get basicly 1 shot by the cleave).
Instead, tanking it this way, forces 90% of the adds to round a corner and walk straight into butcher and explode, with everyone out of harms way. They've got one hunter standing out picking off the few adds that does come from a position where they could do any harm.
this is just clever tactic not exploit by any means imo, does it make the fight easier? hell yeah but so does all refined tactics that is used from expac after expac this is not like LK saronite at all.
Personally I don't see much of a difference between this and splitting up shamans back in Siege. Was it how blizz had expected you to do it when they designed the fight? Probably not, but it's not like you are using something that's broken to deal with mechanics, it's just using all of the room available to you.
Honestly, not sure why it would need a fix. Nothing about Butcher implies that he needed to be planted in one spot, never moving. If he was meant to stay in the center, then every time he did Bounding Cleave he'd return to the center, just like Malkorok did with his phase transitions. Moving the boss in order to funnel adds in a fight has been a sound tactic since the game's inception.