Originally Posted by
Prag
The random spattering of casters in the top 100 are players that would excel at any class they play, melee or caster. There are 14 non-healing casters in the top 100, 9 of which are Warlocks. I'm not at all surprised that you're enjoying it - Affliction is great, somehow.
As I said - it's less about balance, because I've accepted the fact that the dev team is just incapable of balancing for more than 6 players at a time (in a game of millions). It's more about the experience because, if I'm having fun but not dominating, at least I'm still having fun.
Against a Rogue:
- Stuns, Cloak, Vanish, Immune to slows/roots, Silences, Interrupts, Incapacitates.
Against a Warrior:
- Gap closer, reflect, stun, interrupt. Not bad to deal with.
Against a DK:
- Gap closer (DG), Interrupts, Silence, Stun(s), Slows, Immunity to Magic.
Against a Ret:
- Insane damage, 6s stun (ROFL), self-sustain (meh), immunity, baseline snare/root breaks, ability to deal massive damage even from range.
Against a Feral:
- Lol. Not even worth listing.
It just makes for an exceptionally frustrating experience and feels extremely one-sided, especially against Rets, Rogues and DKs who kept their anti-caster abilities while casters lost most of their anti-melee abilities.