I still firmly believe EotE is trash for raiding and Glyph of Riptide is essential so I want to try and demonstrate why so I came up with what an approximately 60 second interval of combat would look like using EotE, tallied the overall healing and mana costs, and broke down what logs would look like. I gave EotE some favor in granting it 5 PPM, and assumed it proc'd at the exact time RT's cooldown reset. To simplify things a little I used Rushing Streams instead of Conductivity and I included EB since that's without question going to be necessary for tier 17. Below is roughly what a minute log would look like, I tallied the total healing done and multiplied it by 3 to get an approximation for total healing done and mana consumed over 3 minutes. Some of the cooldowns such as EB lining up at the end of 1 minute and the next overlap a little but it should be fairly accurate regardless. Sorry for the formatting in advanced.
0:00 HST 2007% SP
1:50 Healing Rain 1728.756% SP
3:50 Earth Shield 706.75% SP
5:00 Elemental Blast
7:00 Riptide 172.5% + 225% SP
8:50 Riptide 172.5% + 225% SP
10:00 Healing Wave 515.625% SP
12:00 Healing Rain 1728.756% SP
14:00 Riptide 172.5% + 225% SP
15:50 Unleash Life 131.25% SP
17:00 Chain Heal 2145.506% SP
19:50 Elemental Blast
21:50 Riptide 172.5% + 225% SP
23:00 Riptide 172.5% + 225% SP
24:50 Healing Rain 1728.756% SP
26:50 Chain Heal 1650.389% SP
29:00 Riptide 172.5% + 225% SP
30:50 HST 2007% SP
32:00 Elemental Blast
34:00 Riptide 172.5% + 225% SP
35:50 Healing Rain 1728.756% SP
37:50 Riptide 172.5% + 225% SP
39:00 Earth Shield 706.75% SP
40:50 Healing Wave 515.625% SP
42:50 Riptide 172.5% + 225% SP
44:00 Riptide 172.5% + 225% SP
45:50 Healing Rain 1728.756% SP
47:50 Elemental Blast
49:50 Riptide 172.5% + 225% SP
51:00 Riptide 172.5% + 225% SP
52:50 Unleash Life 131.25% SP
54:00 Chain Heal 2145.506% SP
56:50 Healing Rain 1728.756% SP
58:50 Riptide 172.5% + 225% SP
Looking at a 3 minute interval to account for HTT (11250% SP every 3 minute):
HTT: 11250% SP, 11.736% overall healing
Riptide Initial Heal: 39(172.5% SP) = 6727.5% SP, 7.018% overall healing
Riptide HOT: 39(225% SP) = 8775% SP, 9.154% overall healing
Healing Rain: 18(1728.756% SP) = 31117.608% SP, 32.462% overall healing
HST: 6(2007% SP) = 12042% SP, 12.562% overall healing
Earth Shield: 6(706.75% SP) = 4240.5% SP, 4.424% overall healing
Healing Wave: 6(515.625% SP) = 3093.75% SP, 3.227% overall healing
Chain Heal: 6(2145.506% SP) + 3(1650.389% SP) = 17824.203% SP, 18.594% overall healing
Unleash Life: 6(131.25% SP) = 787.5% SP, 0.822% overall healing
Total Healing = 95858.061% SP for 1155.3% base mana
Now looking at a similar sequence but using Glyph of Riptide and no EotE I came up with what follows,
0:00 HST 2007% SP
1:50 Healing Rain 1728.756% SP
3:50 Earth Shield 706.75% SP
5:00 Elemental Blast
7:00 Riptide 17.25% + 225% SP
8:50 Riptide 17.25% + 225% SP
9:00 Riptide 17.25% + 225% SP
10:50 Unleash Life 131.25% SP
12:00 Healing Rain 1728.756% SP
14:00 Chain Heal 2145.506% SP
16:50 Chain Heal 1650.389% SP
19:00 Elemental Blast
21:00 Riptide 17.25% + 225% SP
22:50 Healing Rain 1728.756% SP
24:50 Healing Wave 515.625% SP
26:50 Unleash Life 131.25% SP
28:00 Healing Wave 670.313% SP
30:00 HST 2007% SP
31:50 Elemental Blast
33:50 Healing Rain 1728.756% SP
35:50 Riptide 17.25% + 225% SP
37:00 Riptide 17.25% + 225% SP
38:50 Riptide 17.25% + 225% SP
40:00 Healing Wave 515.625% SP
42:00 Earth Shield 706.75% SP
43:50 Healing Rain 1728.756% SP
45:50 Elemental Blast
47:50 Unleash Life 131.25% SP
49:00 Chain Heal 2145.506% SP
51:50 Chain Heal 1650.389% SP
54:00 Healing Rain 1728.756% SP
56:00 Healing Wave 515.625% SP
58:00 Elemental Blast
Looking at a 3 minute interval to account for HTT (11250% SP every 3 minute):
HTT: 11250% SP, 11.924% overall healing
Riptide Initial Heal: 21(17.25% SP) = 362.25% SP, 0.384% overall healing
Riptide HOT: 21(225% SP) = 4725% SP, 5.008% overall healing
Healing Rain: 18(1728.756% SP) = 31117.608% SP, 32.983% overall healing
HST: 6(2007% SP) = 12042% SP, 12.764% overall healing
Earth Shield: 6(706.75% SP) = 4240.5% SP, 4.495% overall healing
Healing Wave: 9(515.625% SP) + 3(670.313% SP) = 6651.564% SP, 7.050% overall healing
Chain Heal: 6(2145.506% SP) + 6(1650.389% SP) = 22775.37% SP, 24.140% overall healing
Unleash Life: 9(131.25% SP) = 1181.25% SP, 1.252% overall healing
Total Healing = 94345.542% SP for 1190.1% base mana
The second sequence utilizes "frontloading" Riptides as I've explained in other threads, it allows for a lot more flexibility of when you use what abilities while easily getting the most out of High Tide. The second sequence is far less rigid and the throughput pattern is much more realistic as there are moments of high throughput and moments of low throughput, while with the EotE sequence those variations are of a much lesser magnitude. The rigidity of the first sequence also causes for some frustrating timing issues of having to post-pone certain high priority abilities for other ones, while the second sequence those problems hardly exist. Also note that the second sequence doesn't account for having EM or AS, while the first one is more overall healing for less mana the difference is near negligible and any difference that there is doesn't make up for the gains sequence two would get if EM or AS were included. Mastery must also be considered, as the second sequence is much less rigid and you're allowed for freedom to cast what you want, when you want, sequence two would without question gain more from mastery than sequence one.